public void Init() { CharacterPrefab.LoadAll(); MissionPrefab.Init(); TraitorMissionPrefab.Init(); MapEntityPrefab.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); ScriptedEventSet.LoadPrefabs(); Order.Init(); EventManagerSettings.Init(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings)); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses)); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); LevelObjectPrefab.LoadAll(); GameModePreset.Init(); LocationType.Init(); SubmarineInfo.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); CheckContentPackage(); }
public void Init() { MissionPrefab.Init(); MapEntityPrefab.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); ScriptedEventSet.LoadPrefabs(); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); ItemAssemblyPrefab.LoadAll(); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); LevelObjectPrefab.LoadAll(); GameModePreset.Init(); LocationType.Init(); Submarine.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); CheckContentPackage(); }
//NilMod Autoserver start code public void Autostart() { if (!NilMod.Skippedtoserver) { waitForKeyHit = false; NilMod.Skippedtoserver = true; GameMain.NetLobbyScreen = new NetLobbyScreen(); try { GameMain.NetworkMember = new GameServer(GameMain.NilMod.ServerName, GameMain.NilMod.ServerPort, GameMain.NilMod.PublicServer, GameMain.NilMod.UseServerPassword ? "" : GameMain.NilMod.ServerPassword, GameMain.NilMod.UPNPForwarding, GameMain.NilMod.MaxPlayers); } catch (Exception e) { DebugConsole.ThrowError("Failed to start server", e); } GameMain.NetLobbyScreen.IsServer = true; GameMain.NetLobbyScreen.DefaultServerStartup(); waitForKeyHit = false; } }
//Refresh the entire server public void AutoRestartServer(string name, int port, bool isPublic, string password, bool attemptUPnP, int maxPlayers, Lidgren.Network.NetServer prevserver = null, Lidgren.Network.NetPeerConfiguration prevconfig = null) { List <Client> PreviousClients = new List <Client>(GameMain.Server.ConnectedClients); ushort LastUpdateID = GameMain.NetLobbyScreen.LastUpdateID += 1; Server.DisconnectRestart(); Server = null; Config = new GameSettings("config.xml"); if (Config.WasGameUpdated) { UpdaterUtil.CleanOldFiles(); Config.WasGameUpdated = false; Config.Save("config.xml"); } NilMod = new NilMod(); NilMod.Load(false); NilMod.NilModVPNBanlist = new VPNBanlist(); NilMod.NilModVPNBanlist.LoadVPNBans(); GameScreen = new GameScreen(); //Init(); Submarine.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); NetLobbyScreen.ServerName = GameMain.NilMod.ServerName; Server = new GameServer(name, port, isPublic, password, attemptUPnP, maxPlayers, prevserver, prevconfig); DefaultServerStartup(); Timing.Accumulator = 0.0; stopwatch.Stop(); stopwatch = Stopwatch.StartNew(); prevTicks = stopwatch.ElapsedTicks; GameMain.Server.AddRestartClients(PreviousClients, LastUpdateID); }
public void Init() { NPCSet.LoadSets(); FactionPrefab.LoadFactions(); CharacterPrefab.LoadAll(); MissionPrefab.Init(); TraitorMissionPrefab.Init(); MapEntityPrefab.Init(); MapGenerationParams.Init(); LevelGenerationParams.LoadPresets(); CaveGenerationParams.LoadPresets(); OutpostGenerationParams.LoadPresets(); EventSet.LoadPrefabs(); Order.Init(); EventManagerSettings.Init(); ItemPrefab.LoadAll(GetFilesOfType(ContentType.Item)); AfflictionPrefab.LoadAll(GetFilesOfType(ContentType.Afflictions)); SkillSettings.Load(GetFilesOfType(ContentType.SkillSettings)); StructurePrefab.LoadAll(GetFilesOfType(ContentType.Structure)); UpgradePrefab.LoadAll(GetFilesOfType(ContentType.UpgradeModules)); JobPrefab.LoadAll(GetFilesOfType(ContentType.Jobs)); CorpsePrefab.LoadAll(GetFilesOfType(ContentType.Corpses)); NPCConversation.LoadAll(GetFilesOfType(ContentType.NPCConversations)); ItemAssemblyPrefab.LoadAll(); LevelObjectPrefab.LoadAll(); BallastFloraPrefab.LoadAll(GetFilesOfType(ContentType.MapCreature)); TalentPrefab.LoadAll(GetFilesOfType(ContentType.Talents)); TalentTree.LoadAll(GetFilesOfType(ContentType.TalentTrees)); GameModePreset.Init(); DecalManager = new DecalManager(); LocationType.Init(); SubmarineInfo.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); CheckContentPackage(); }
public void AutoRestartServer(string name, int port, bool isPublic, string password, bool attemptUPnP, int maxPlayers, Lidgren.Network.NetServer prevserver = null, Lidgren.Network.NetPeerConfiguration prevconfig = null) { if (Server == null) { return; } List <Client> PreviousClients = new List <Client>(GameMain.Server.ConnectedClients); ushort LastUpdateID = GameMain.NetLobbyScreen.LastUpdateID += 1; GameMain.Server.DisconnectRestart(); GameMain.NetworkMember = null; waitForKeyHit = false; NilMod.Skippedtoserver = true; GameMain.NetLobbyScreen = new NetLobbyScreen(); try { GameMain.NetworkMember = new GameServer(name, port, isPublic, password, attemptUPnP, maxPlayers, prevserver, prevconfig); } catch (Exception e) { DebugConsole.ThrowError("Failed to start server", e); } GameMain.NetLobbyScreen.IsServer = true; GameMain.NetLobbyScreen.DefaultServerStartup(); waitForKeyHit = false; if (GameMain.Server != null) { GameMain.Server.AddRestartClients(PreviousClients, LastUpdateID); } }
public void Init() { Mission.Init(); MapEntityPrefab.Init(); LevelGenerationParams.LoadPresets(); JobPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Jobs)); StructurePrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Structure)); ItemPrefab.LoadAll(SelectedPackage.GetFilesOfType(ContentType.Item)); GameModePreset.Init(); LocationType.Init(); Submarine.RefreshSavedSubs(); Screen.SelectNull(); NetLobbyScreen = new NetLobbyScreen(); }