コード例 #1
0
ファイル: GameMain.cs プロジェクト: pabimuri/Barotrauma
        public GameMain(string[] args)
        {
            Content.RootDirectory = "Content";

#if DEBUG && WINDOWS
            GraphicsAdapter.UseDebugLayers = true;
#endif
            GraphicsDeviceManager = new GraphicsDeviceManager(this)
            {
                IsFullScreen    = false,
                GraphicsProfile = GfxProfile
            };
            GraphicsDeviceManager.ApplyChanges();

            Window.Title = "Barotrauma";

            Instance = this;

            if (!Directory.Exists(Content.RootDirectory))
            {
                throw new Exception("Content folder not found. If you are trying to compile the game from the source code and own a legal copy of the game, you can copy the Content folder from the game's files to BarotraumaShared/Content.");
            }

            Config = new GameSettings();

            Md5Hash.LoadCache();

            ConsoleArguments = args;

            ConnectName     = null;
            ConnectEndpoint = null;
            ConnectLobby    = 0;

            try
            {
                ToolBox.ParseConnectCommand(ConsoleArguments, out ConnectName, out ConnectEndpoint, out ConnectLobby);
            }
            catch (IndexOutOfRangeException e)
            {
                DebugConsole.ThrowError($"Failed to parse console arguments ({string.Join(' ', ConsoleArguments)})", e);
                ConnectName     = null;
                ConnectEndpoint = null;
                ConnectLobby    = 0;
            }

            GUI.KeyboardDispatcher = new EventInput.KeyboardDispatcher(Window);

            PerformanceCounter = new PerformanceCounter();

            IsFixedTimeStep = false;

            GameMain.ResetFrameTime();
            fixedTime = new GameTime();

            World = new World(new Vector2(0, -9.82f));
            FarseerPhysics.Settings.AllowSleep         = true;
            FarseerPhysics.Settings.ContinuousPhysics  = false;
            FarseerPhysics.Settings.VelocityIterations = 1;
            FarseerPhysics.Settings.PositionIterations = 1;

            MainThread = Thread.CurrentThread;
        }
コード例 #2
0
        public static void Init()
        {
#if DEBUG
            try
            {
                GameAnalytics.SetEnabledInfoLog(true);
            }
            catch (Exception e)
            {
                DebugConsole.ThrowError("Initializing GameAnalytics failed. Disabling user statistics...", e);
                GameSettings.SendUserStatistics = false;
                return;
            }
#endif

            string  exePath = Assembly.GetEntryAssembly().Location;
            string  exeName = null;
            Md5Hash exeHash = null;
            exeName = Path.GetFileNameWithoutExtension(exePath).Replace(":", "");
            var md5 = MD5.Create();
            try
            {
                using (var stream = File.OpenRead(exePath))
                {
                    exeHash = new Md5Hash(stream);
                }
            }
            catch (Exception e)
            {
                DebugConsole.ThrowError("Error while calculating MD5 hash for the executable \"" + exePath + "\"", e);
            }
            try
            {
                GameAnalytics.ConfigureBuild(GameMain.Version.ToString()
                                             + (string.IsNullOrEmpty(exeName) ? "Unknown" : exeName) + ":"
                                             + ((exeHash?.ShortHash == null) ? "Unknown" : exeHash.ShortHash));
                GameAnalytics.ConfigureAvailableCustomDimensions01("singleplayer", "multiplayer", "editor");

                GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "9010ad9a671233b8d9610d76cec8c897d9ff3ba7");

                GameAnalytics.AddDesignEvent("Executable:"
                                             + (string.IsNullOrEmpty(exeName) ? "Unknown" : exeName) + ":"
                                             + ((exeHash?.ShortHash == null) ? "Unknown" : exeHash.ShortHash));
            }
            catch (Exception e)
            {
                DebugConsole.ThrowError("Initializing GameAnalytics failed. Disabling user statistics...", e);
                GameSettings.SendUserStatistics = false;
                return;
            }

            if (GameMain.Config?.SelectedContentPackages.Count > 0)
            {
                StringBuilder sb = new StringBuilder("ContentPackage: ");
                int           i  = 0;
                foreach (ContentPackage cp in GameMain.Config.SelectedContentPackages)
                {
                    string trimmedName = cp.Name.Replace(":", "").Replace(" ", "");
                    sb.Append(trimmedName.Substring(0, Math.Min(32, trimmedName.Length)));
                    if (i < GameMain.Config.SelectedContentPackages.Count - 1)
                    {
                        sb.Append(" ");
                    }
                }
                GameAnalytics.AddDesignEvent(sb.ToString());
            }
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: WebDevPT/Barotrauma
        static void CrashDump(GameMain game, string filePath, Exception exception)
        {
            int    existingFiles    = 0;
            string originalFilePath = filePath;

            while (File.Exists(filePath))
            {
                existingFiles++;
                filePath = Path.GetFileNameWithoutExtension(originalFilePath) + " (" + (existingFiles + 1) + ")" + Path.GetExtension(originalFilePath);
            }

            DebugConsole.DequeueMessages();

            string  exePath = System.Reflection.Assembly.GetEntryAssembly().Location;
            var     md5     = System.Security.Cryptography.MD5.Create();
            Md5Hash exeHash = null;

            try
            {
                using (var stream = File.OpenRead(exePath))
                {
                    exeHash = new Md5Hash(stream);
                }
            }
            catch
            {
                //gotta catch them all, we don't want to throw an exception while writing a crash report
            }

            StreamWriter sw = new StreamWriter(filePath);

            StringBuilder sb = new StringBuilder();

            sb.AppendLine("Barotrauma Client crash report (generated on " + DateTime.Now + ")");
            sb.AppendLine("\n");
            sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
            sb.AppendLine("\n");
            if (exeHash?.Hash != null)
            {
                sb.AppendLine(exeHash.Hash);
            }
            sb.AppendLine("\n");
#if DEBUG
            sb.AppendLine("Game version " + GameMain.Version + " (debug build)");
#else
            sb.AppendLine("Game version " + GameMain.Version);
#endif
            if (GameMain.Config != null)
            {
                sb.AppendLine("Graphics mode: " + GameMain.Config.GraphicsWidth + "x" + GameMain.Config.GraphicsHeight + " (" + GameMain.Config.WindowMode.ToString() + ")");
            }
            if (GameMain.SelectedPackages != null)
            {
                sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
            }
            sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
            sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
            sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
            if (SteamManager.IsInitialized)
            {
                sb.AppendLine("SteamManager initialized");
            }

            if (GameMain.Client != null)
            {
                sb.AppendLine("Client (" + (GameMain.Client.GameStarted ? "Round had started)" : "Round hadn't been started)"));
            }

            sb.AppendLine("\n");
            sb.AppendLine("System info:");
            sb.AppendLine("    Operating system: " + System.Environment.OSVersion + (System.Environment.Is64BitOperatingSystem ? " 64 bit" : " x86"));

            if (game == null)
            {
                sb.AppendLine("    Game not initialized");
            }
            else
            {
                if (game.GraphicsDevice == null)
                {
                    sb.AppendLine("    Graphics device not set");
                }
                else
                {
                    if (game.GraphicsDevice.Adapter == null)
                    {
                        sb.AppendLine("    Graphics adapter not set");
                    }
                    else
                    {
                        sb.AppendLine("    GPU name: " + game.GraphicsDevice.Adapter.Description);
                        sb.AppendLine("    Display mode: " + game.GraphicsDevice.Adapter.CurrentDisplayMode);
                    }

                    sb.AppendLine("    GPU status: " + game.GraphicsDevice.GraphicsDeviceStatus);
                }
            }

            sb.AppendLine("\n");
            sb.AppendLine("Exception: " + exception.Message);
            if (exception.TargetSite != null)
            {
                sb.AppendLine("Target site: " + exception.TargetSite.ToString());
            }
            sb.AppendLine("Stack trace: ");
            sb.AppendLine(exception.StackTrace);
            sb.AppendLine("\n");

            if (exception.InnerException != null)
            {
                sb.AppendLine("InnerException: " + exception.InnerException.Message);
                if (exception.InnerException.TargetSite != null)
                {
                    sb.AppendLine("Target site: " + exception.InnerException.TargetSite.ToString());
                }
                sb.AppendLine("Stack trace: ");
                sb.AppendLine(exception.InnerException.StackTrace);
            }

            sb.AppendLine("Last debug messages:");
            for (int i = DebugConsole.Messages.Count - 1; i >= 0; i--)
            {
                sb.AppendLine("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
            }

            string crashReport = sb.ToString();

            sw.WriteLine(crashReport);
            sw.Close();

            if (GameSettings.SaveDebugConsoleLogs)
            {
                DebugConsole.SaveLogs();
            }

            if (GameSettings.SendUserStatistics)
            {
                CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.", filePath);
                GameAnalytics.AddErrorEvent(EGAErrorSeverity.Critical, crashReport);
                GameAnalytics.OnQuit();
            }
            else
            {
                CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game. The error was not sent to the developers because user statistics have been disabled, but" +
                                " if you'd like to help fix this bug, you may post it on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/", filePath);
            }
        }
コード例 #4
0
        static void CrashDump(GameMain game, string filePath, Exception exception)
        {
            int    existingFiles    = 0;
            string originalFilePath = filePath;

            while (File.Exists(filePath))
            {
                existingFiles++;
                filePath = Path.GetFileNameWithoutExtension(originalFilePath) + " (" + (existingFiles + 1) + ")" + Path.GetExtension(originalFilePath);
            }

            DebugConsole.DequeueMessages();

            Md5Hash exeHash = null;

            try
            {
                string exePath  = System.Reflection.Assembly.GetEntryAssembly().Location;
                var    md5      = System.Security.Cryptography.MD5.Create();
                byte[] exeBytes = File.ReadAllBytes(exePath);
                exeHash = new Md5Hash(exeBytes);
            }
            catch
            {
                //do nothing, generate the rest of the crash report
            }

            StringBuilder sb = new StringBuilder();

            sb.AppendLine("Barotrauma Client crash report (generated on " + DateTime.Now + ")");
            sb.AppendLine("\n");
            sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
            sb.AppendLine("\n");

            try
            {
                if (exception is GameMain.LoadingException)
                {
                    //exception occurred in loading screen:
                    //assume content packages are the culprit and reset them
                    XDocument doc     = XMLExtensions.TryLoadXml(GameSettings.PlayerSavePath);
                    XDocument baseDoc = XMLExtensions.TryLoadXml(GameSettings.SavePath);
                    if (doc != null && baseDoc != null)
                    {
                        XElement newElement = new XElement(doc.Root.Name);
                        newElement.Add(doc.Root.Attributes());
                        newElement.Add(doc.Root.Elements().Where(e => !e.Name.LocalName.Equals("contentpackage", StringComparison.InvariantCultureIgnoreCase)));
                        newElement.Add(baseDoc.Root.Elements().Where(e => e.Name.LocalName.Equals("contentpackage", StringComparison.InvariantCultureIgnoreCase)));
                        XDocument newDoc = new XDocument(newElement);
                        newDoc.Save(GameSettings.PlayerSavePath);
                        sb.AppendLine("To prevent further startup errors, installed mods will be disabled the next time you launch the game.");
                        sb.AppendLine("\n");
                    }
                }
            }
            catch
            {
                //welp i guess we couldn't reset the config!
            }

            if (exeHash?.Hash != null)
            {
                sb.AppendLine(exeHash.Hash);
            }
            sb.AppendLine("\n");
            sb.AppendLine("Game version " + GameMain.Version +
                          " (" + AssemblyInfo.BuildString + ", branch " + AssemblyInfo.GitBranch + ", revision " + AssemblyInfo.GitRevision + ")");
            if (GameMain.Config != null)
            {
                sb.AppendLine("Graphics mode: " + GameMain.Config.GraphicsWidth + "x" + GameMain.Config.GraphicsHeight + " (" + GameMain.Config.WindowMode.ToString() + ")");
                sb.AppendLine("VSync " + (GameMain.Config.VSyncEnabled ? "ON" : "OFF"));
                sb.AppendLine("Language: " + (GameMain.Config.Language ?? "none"));
            }
            if (GameMain.Config.AllEnabledPackages != null)
            {
                sb.AppendLine("Selected content packages: " + (!GameMain.Config.AllEnabledPackages.Any() ? "None" : string.Join(", ", GameMain.Config.AllEnabledPackages.Select(c => c.Name))));
            }
            sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
            sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Info.Name + " (" + Submarine.MainSub.Info.MD5Hash + ")"));
            sb.AppendLine("Selected screen: " + (Screen.Selected == null ? "None" : Screen.Selected.ToString()));
            if (SteamManager.IsInitialized)
            {
                sb.AppendLine("SteamManager initialized");
            }

            if (GameMain.Client != null)
            {
                sb.AppendLine("Client (" + (GameMain.Client.GameStarted ? "Round had started)" : "Round hadn't been started)"));
            }

            sb.AppendLine("\n");
            sb.AppendLine("System info:");
            sb.AppendLine("    Operating system: " + System.Environment.OSVersion + (System.Environment.Is64BitOperatingSystem ? " 64 bit" : " x86"));

            if (game == null)
            {
                sb.AppendLine("    Game not initialized");
            }
            else
            {
                if (game.GraphicsDevice == null)
                {
                    sb.AppendLine("    Graphics device not set");
                }
                else
                {
                    if (game.GraphicsDevice.Adapter == null)
                    {
                        sb.AppendLine("    Graphics adapter not set");
                    }
                    else
                    {
                        sb.AppendLine("    GPU name: " + game.GraphicsDevice.Adapter.Description);
                        sb.AppendLine("    Display mode: " + game.GraphicsDevice.Adapter.CurrentDisplayMode);
                    }

                    sb.AppendLine("    GPU status: " + game.GraphicsDevice.GraphicsDeviceStatus);
                }
            }

            sb.AppendLine("\n");
            sb.AppendLine("Exception: " + exception.Message + " (" + exception.GetType().ToString() + ")");
#if WINDOWS
            if (exception is SharpDXException sharpDxException && ((uint)sharpDxException.HResult) == 0x887A0005)
            {
                var dxDevice = (SharpDX.Direct3D11.Device)game.GraphicsDevice.Handle;
                sb.AppendLine("Device removed reason: " + dxDevice.DeviceRemovedReason.ToString());
            }
#endif
            if (exception.TargetSite != null)
            {
                sb.AppendLine("Target site: " + exception.TargetSite.ToString());
            }

            sb.AppendLine("Stack trace: ");
            sb.AppendLine(exception.StackTrace.CleanupStackTrace());
            sb.AppendLine("\n");

            if (exception.InnerException != null)
            {
                sb.AppendLine("InnerException: " + exception.InnerException.Message);
                if (exception.InnerException.TargetSite != null)
                {
                    sb.AppendLine("Target site: " + exception.InnerException.TargetSite.ToString());
                }
                sb.AppendLine("Stack trace: ");
                sb.AppendLine(exception.InnerException.StackTrace.CleanupStackTrace());
            }

            sb.AppendLine("Last debug messages:");
            for (int i = DebugConsole.Messages.Count - 1; i >= 0; i--)
            {
                sb.AppendLine("[" + DebugConsole.Messages[i].Time + "] " + DebugConsole.Messages[i].Text);
            }

            string crashReport = sb.ToString();

            File.WriteAllText(filePath, crashReport);

            if (GameSettings.SaveDebugConsoleLogs)
            {
                DebugConsole.SaveLogs();
            }

            if (GameSettings.SendUserStatistics)
            {
                CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game and sent to the developers.", filePath);
                GameAnalytics.AddErrorEvent(EGAErrorSeverity.Critical, crashReport);
                GameAnalytics.OnQuit();
            }
            else
            {
                CrashMessageBox("A crash report (\"" + filePath + "\") was saved in the root folder of the game. The error was not sent to the developers because user statistics have been disabled, but" +
                                " if you'd like to help fix this bug, you may post it on Barotrauma's GitHub issue tracker: https://github.com/Regalis11/Barotrauma/issues/", filePath);
            }
        }
コード例 #5
0
        private void UpdateServerInfo(ServerInfo serverInfo)
        {
            var serverFrame = serverList.Content.FindChild(serverInfo);

            if (serverFrame == null)
            {
                return;
            }

            var serverContent = serverFrame.Children.First() as GUILayoutGroup;

            serverContent.ClearChildren();

            var compatibleBox = new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[0], 0.9f), serverContent.RectTransform, Anchor.Center), label: "")
            {
                Enabled  = false,
                Selected =
                    serverInfo.GameVersion == GameMain.Version.ToString() &&
                    serverInfo.ContentPackagesMatch(GameMain.SelectedPackages),
                UserData = "compatible"
            };

            var passwordBox = new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[1], 0.5f), serverContent.RectTransform, Anchor.Center), label: "", style: "GUIServerListPasswordTickBox")
            {
                ToolTip  = TextManager.Get((serverInfo.HasPassword) ? "ServerListHasPassword" : "FilterPassword"),
                Selected = serverInfo.HasPassword,
                Enabled  = false,
                UserData = "password"
            };

            var serverName = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[2] * 1.1f, 1.0f), serverContent.RectTransform), serverInfo.ServerName, style: "GUIServerListTextBox");

            new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[3], 0.9f), serverContent.RectTransform, Anchor.Center), label: "")
            {
                ToolTip  = TextManager.Get((serverInfo.GameStarted) ? "ServerListRoundStarted" : "ServerListRoundNotStarted"),
                Selected = serverInfo.GameStarted,
                Enabled  = false
            };

            var serverPlayers = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[4], 1.0f), serverContent.RectTransform),
                                                 serverInfo.PlayerCount + "/" + serverInfo.MaxPlayers, style: "GUIServerListTextBox", textAlignment: Alignment.Right)
            {
                ToolTip = TextManager.Get("ServerListPlayers")
            };

            var serverPingText = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[5], 1.0f), serverContent.RectTransform), "?",
                                                  style: "GUIServerListTextBox", textColor: Color.White * 0.5f, textAlignment: Alignment.Right)
            {
                ToolTip = TextManager.Get("ServerListPing")
            };

            if (serverInfo.PingChecked)
            {
                serverPingText.Text      = serverInfo.Ping > -1 ? serverInfo.Ping.ToString() : "?";
                serverPingText.TextColor = GetPingTextColor(serverInfo.Ping);
            }
            else if (!string.IsNullOrEmpty(serverInfo.IP))
            {
                try
                {
                    GetServerPing(serverInfo, serverPingText);
                }
                catch (NullReferenceException ex)
                {
                    DebugConsole.ThrowError("Ping is null", ex);
                }
            }

            if (GameMain.Config.UseSteamMatchmaking && serverInfo.RespondedToSteamQuery.HasValue && serverInfo.RespondedToSteamQuery.Value == false)
            {
                string toolTip = TextManager.Get("ServerListNoSteamQueryResponse");
                compatibleBox.Selected = false;
                serverContent.Children.ForEach(c => c.ToolTip = toolTip);
                serverName.TextColor    *= 0.8f;
                serverPlayers.TextColor *= 0.8f;
            }
            else if (string.IsNullOrEmpty(serverInfo.GameVersion) || !serverInfo.ContentPackageHashes.Any())
            {
                compatibleBox.Selected = false;
                new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), compatibleBox.Box.RectTransform, Anchor.Center), " ? ", Color.Yellow * 0.85f, textAlignment: Alignment.Center)
                {
                    ToolTip = TextManager.Get(string.IsNullOrEmpty(serverInfo.GameVersion) ?
                                              "ServerListUnknownVersion" :
                                              "ServerListUnknownContentPackage")
                };
            }
            else if (!compatibleBox.Selected)
            {
                string toolTip = "";
                if (serverInfo.GameVersion != GameMain.Version.ToString())
                {
                    toolTip = TextManager.GetWithVariable("ServerListIncompatibleVersion", "[version]", serverInfo.GameVersion);
                }

                for (int i = 0; i < serverInfo.ContentPackageNames.Count; i++)
                {
                    if (!GameMain.SelectedPackages.Any(cp => cp.MD5hash.Hash == serverInfo.ContentPackageHashes[i]))
                    {
                        if (toolTip != "")
                        {
                            toolTip += "\n";
                        }
                        toolTip += TextManager.GetWithVariables("ServerListIncompatibleContentPackage", new string[2] {
                            "[contentpackage]", "[hash]"
                        },
                                                                new string[2] {
                            serverInfo.ContentPackageNames[i], Md5Hash.GetShortHash(serverInfo.ContentPackageHashes[i])
                        });
                    }
                }

                serverContent.Children.ForEach(c => c.ToolTip = toolTip);

                serverName.TextColor    *= 0.5f;
                serverPlayers.TextColor *= 0.5f;
            }

            serverContent.Recalculate();
            SortList(sortedBy, toggle: false);
            FilterServers();
        }
コード例 #6
0
        //constructors & generation ----------------------------------------------------

        public Submarine(string filePath, string hash = "", bool tryLoad = true) : base(null)
        {
            this.filePath = filePath;
            try
            {
                name = System.IO.Path.GetFileNameWithoutExtension(filePath);
            }
            catch (Exception e)
            {
                DebugConsole.ThrowError("Error loading submarine " + filePath + "!", e);
            }

            if (hash != "")
            {
                this.hash = new Md5Hash(hash);
            }

            if (tryLoad)
            {
                XDocument doc = OpenFile(filePath);

                if (doc != null && doc.Root != null)
                {
                    Description = doc.Root.GetAttributeString("description", "");
                    Enum.TryParse(doc.Root.GetAttributeString("tags", ""), out tags);
                    Dimensions                = doc.Root.GetAttributeVector2("dimensions", Vector2.Zero);
                    RecommendedCrewSizeMin    = doc.Root.GetAttributeInt("recommendedcrewsizemin", 0);
                    RecommendedCrewSizeMax    = doc.Root.GetAttributeInt("recommendedcrewsizemax", 0);
                    RecommendedCrewExperience = doc.Root.GetAttributeString("recommendedcrewexperience", "Unknown");
                    string[] contentPackageNames = doc.Root.GetAttributeStringArray("compatiblecontentpackages", new string[0]);
                    foreach (string contentPackageName in contentPackageNames)
                    {
                        CompatibleContentPackages.Add(contentPackageName);
                    }

#if CLIENT
                    string previewImageData = doc.Root.GetAttributeString("previewimage", "");
                    if (!string.IsNullOrEmpty(previewImageData))
                    {
                        try
                        {
                            using (MemoryStream mem = new MemoryStream(Convert.FromBase64String(previewImageData)))
                            {
                                PreviewImage = new Sprite(TextureLoader.FromStream(mem), null, null);
                            }
                        }
                        catch (Exception e)
                        {
                            DebugConsole.ThrowError("Loading the preview image of the submarine \"" + Name + "\" failed. The file may be corrupted.", e);
                            GameAnalyticsManager.AddErrorEventOnce("Submarine..ctor:PreviewImageLoadingFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
                                                                   "Loading the preview image of the submarine \"" + Name + "\" failed. The file may be corrupted.");
                            PreviewImage = null;
                        }
                    }
#endif
                }
            }

            DockedTo = new List <Submarine>();

            ID = ushort.MaxValue;
            FreeID();
        }
コード例 #7
0
        private void UpdateServerInfo(ServerInfo serverInfo)
        {
            var serverFrame = serverList.Content.FindChild(serverInfo);

            if (serverFrame == null)
            {
                return;
            }

            var serverContent = serverFrame.Children.First();

            serverContent.ClearChildren();

            var compatibleBox = new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[0], 0.9f), serverContent.RectTransform, Anchor.Center), label: "")
            {
                Enabled  = false,
                Selected =
                    serverInfo.GameVersion == GameMain.Version.ToString() &&
                    serverInfo.ContentPackagesMatch(GameMain.SelectedPackages),
                UserData = "compatible"
            };

            var passwordBox = new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[1], 0.5f), serverContent.RectTransform, Anchor.Center), label: "", style: "GUIServerListPasswordTickBox")
            {
                ToolTip  = TextManager.Get((serverInfo.HasPassword) ? "ServerListHasPassword" : "FilterPassword"),
                Selected = serverInfo.HasPassword,
                Enabled  = false,
                UserData = "password"
            };

            new GUIButton(new RectTransform(new Vector2(columnRelativeWidth[2], 0.8f), serverContent.RectTransform, Anchor.Center), style: "GUIButtonServerListInfo")
            {
                ToolTip   = TextManager.Get("ServerListInfo"),
                OnClicked = (btn, obj) => {
                    SelectServer(null, serverInfo);
                    var msgBox = new GUIMessageBox("", "", new string[] { TextManager.Get("Cancel"), TextManager.Get("ServerListJoin") }, 550, 400);
                    msgBox.Buttons[0].OnClicked += msgBox.Close;
                    msgBox.Buttons[1].OnClicked += JoinServer;
                    msgBox.Buttons[1].OnClicked += msgBox.Close;
                    serverInfo.CreatePreviewWindow(msgBox);
                    return(true);
                }
            };

            var serverName = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[3], 1.0f), serverContent.RectTransform), serverInfo.ServerName, style: "GUIServerListTextBox");

            var gameStartedBox = new GUITickBox(new RectTransform(new Vector2(columnRelativeWidth[4], 0.4f), serverContent.RectTransform, Anchor.Center),
                                                label: "", style: "GUIServerListRoundStartedTickBox")
            {
                ToolTip  = TextManager.Get((serverInfo.GameStarted) ? "ServerListRoundStarted" : "ServerListRoundNotStarted"),
                Selected = serverInfo.GameStarted,
                Enabled  = false
            };

            var serverPlayers = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[5], 1.0f), serverContent.RectTransform),
                                                 serverInfo.PlayerCount + "/" + serverInfo.MaxPlayers, style: "GUIServerListTextBox", textAlignment: Alignment.Right)
            {
                ToolTip = TextManager.Get("ServerListPlayers")
            };

            var serverPingText = new GUITextBlock(new RectTransform(new Vector2(columnRelativeWidth[6], 1.0f), serverContent.RectTransform), "?",
                                                  style: "GUIServerListTextBox", textColor: Color.White * 0.5f, textAlignment: Alignment.Right)
            {
                ToolTip = TextManager.Get("ServerListPing")
            };

            if (serverInfo.PingChecked)
            {
                serverPingText.Text = serverInfo.Ping > -1 ? serverInfo.Ping.ToString() : "?";
            }
            else if (!string.IsNullOrEmpty(serverInfo.IP))
            {
                try
                {
                    GetServerPing(serverInfo, serverPingText);
                }
                catch (NullReferenceException ex)
                {
                    DebugConsole.ThrowError("Ping is null", ex);
                }
            }

            if (GameMain.Config.UseSteamMatchmaking && serverInfo.RespondedToSteamQuery.HasValue && serverInfo.RespondedToSteamQuery.Value == false)
            {
                string toolTip = TextManager.Get("ServerListNoSteamQueryResponse");
                compatibleBox.Selected = false;
                serverContent.Children.ForEach(c => c.ToolTip = toolTip);
                serverName.TextColor    *= 0.8f;
                serverPlayers.TextColor *= 0.8f;
            }
            else if (string.IsNullOrEmpty(serverInfo.GameVersion) || !serverInfo.ContentPackageHashes.Any())
            {
                compatibleBox.Selected = false;
                new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.8f), compatibleBox.Box.RectTransform, Anchor.Center), " ? ", Color.Yellow * 0.85f, textAlignment: Alignment.Center)
                {
                    ToolTip = TextManager.Get(string.IsNullOrEmpty(serverInfo.GameVersion) ?
                                              "ServerListUnknownVersion" :
                                              "ServerListUnknownContentPackage")
                };
            }
            else if (!compatibleBox.Selected)
            {
                string toolTip = "";
                if (serverInfo.GameVersion != GameMain.Version.ToString())
                {
                    toolTip = TextManager.Get("ServerListIncompatibleVersion").Replace("[version]", serverInfo.GameVersion);
                }

                for (int i = 0; i < serverInfo.ContentPackageNames.Count; i++)
                {
                    if (!GameMain.SelectedPackages.Any(cp => cp.MD5hash.Hash == serverInfo.ContentPackageHashes[i]))
                    {
                        if (toolTip != "")
                        {
                            toolTip += "\n";
                        }
                        toolTip += TextManager.Get("ServerListIncompatibleContentPackage")
                                   .Replace("[contentpackage]", serverInfo.ContentPackageNames[i])
                                   .Replace("[hash]", Md5Hash.GetShortHash(serverInfo.ContentPackageHashes[i]));
                    }
                }

                serverContent.Children.ForEach(c => c.ToolTip = toolTip);

                serverName.TextColor    *= 0.5f;
                serverPlayers.TextColor *= 0.5f;
            }

            FilterServers();
        }