public override bool IsMouseOn(Vector2 position) { if (!GameMain.DebugDraw && !ShowHulls) { return(false); } return(Submarine.RectContains(WorldRect, position) && !Submarine.RectContains(MathUtils.ExpandRect(WorldRect, -8), position)); }
public override bool IsMouseOn(Vector2 position) { return(ShowGaps && Submarine.RectContains(WorldRect, position) && !Submarine.RectContains(MathUtils.ExpandRect(WorldRect, -5), position)); }