コード例 #1
0
        public LevelWall(List<Vector2> edgePositions, Vector2 extendAmount, Color color, Level level)
        {
            cells = new List<VoronoiCell>();
            for (int i = 0; i < edgePositions.Count - 1; i++)
            {
                Vector2[] vertices = new Vector2[4];
                vertices[0] = edgePositions[i];
                vertices[1] = edgePositions[i + 1];
                vertices[2] = vertices[0] + extendAmount;
                vertices[3] = vertices[1] + extendAmount;

                VoronoiCell wallCell = new VoronoiCell(vertices);
                wallCell.CellType = CellType.Edge;
                wallCell.Edges[0].Cell1 = wallCell;
                wallCell.Edges[1].Cell1 = wallCell;
                wallCell.Edges[2].Cell1 = wallCell;
                wallCell.Edges[3].Cell1 = wallCell;
                wallCell.Edges[0].IsSolid = true;

                if (i > 1)
                {
                    wallCell.Edges[3].Cell2 = cells[i - 1];
                    cells[i - 1].Edges[1].Cell2 = wallCell;
                }

                cells.Add(wallCell);
            }
            
            body = CaveGenerator.GeneratePolygons(cells, level, out List<Vector2[]> triangles);
            body.CollisionCategories = Physics.CollisionLevel;

#if CLIENT
            List<VertexPositionTexture> bodyVertices = CaveGenerator.GenerateRenderVerticeList(triangles);
            SetBodyVertices(bodyVertices.ToArray(), color);
            SetWallVertices(CaveGenerator.GenerateWallShapes(cells, level), color);
#endif
        }
コード例 #2
0
 public float GetCommonness(Level level)
 {
     return(Commonness.ContainsKey(level.GenerationParams.Name) ?
            Commonness[level.GenerationParams.Name] : Commonness[""]);
 }