コード例 #1
0
ファイル: Mission.cs プロジェクト: parhelia512/Barotrauma
        protected Character CreateHuman(HumanPrefab humanPrefab, List <Character> characters, Dictionary <Character, List <Item> > characterItems, Submarine submarine, CharacterTeamType teamType, ISpatialEntity positionToStayIn = null, Rand.RandSync humanPrefabRandSync = Rand.RandSync.Server, bool giveTags = true)
        {
            var characterInfo = humanPrefab.GetCharacterInfo(Rand.RandSync.Server) ?? new CharacterInfo(CharacterPrefab.HumanSpeciesName, npcIdentifier: humanPrefab.Identifier, jobPrefab: humanPrefab.GetJobPrefab(humanPrefabRandSync), randSync: humanPrefabRandSync);

            characterInfo.TeamID = teamType;

            if (positionToStayIn == null)
            {
                positionToStayIn =
                    WayPoint.GetRandom(SpawnType.Human, characterInfo.Job?.Prefab, submarine) ??
                    WayPoint.GetRandom(SpawnType.Human, null, submarine);
            }

            Character spawnedCharacter = Character.Create(characterInfo.SpeciesName, positionToStayIn.WorldPosition, ToolBox.RandomSeed(8), characterInfo, createNetworkEvent: false);

            spawnedCharacter.Prefab = humanPrefab;
            humanPrefab.InitializeCharacter(spawnedCharacter, positionToStayIn);
            humanPrefab.GiveItems(spawnedCharacter, submarine, Rand.RandSync.Server, createNetworkEvents: false);

            characters.Add(spawnedCharacter);
            characterItems.Add(spawnedCharacter, spawnedCharacter.Inventory.FindAllItems(recursive: true));

            return(spawnedCharacter);
        }
コード例 #2
0
        private void LoadHuman(HumanPrefab humanPrefab, XElement element, Submarine submarine)
        {
            string[]       moduleFlags    = element.GetAttributeStringArray("moduleflags", null);
            string[]       spawnPointTags = element.GetAttributeStringArray("spawnpointtags", null);
            ISpatialEntity spawnPos       = SpawnAction.GetSpawnPos(
                SpawnAction.SpawnLocationType.Outpost, SpawnType.Human,
                moduleFlags ?? humanPrefab.GetModuleFlags(),
                spawnPointTags ?? humanPrefab.GetSpawnPointTags(),
                element.GetAttributeBool("asfaraspossible", false));

            if (spawnPos == null)
            {
                spawnPos = submarine.GetHulls(alsoFromConnectedSubs: false).GetRandom();
            }

            var       characterInfo    = new CharacterInfo(CharacterPrefab.HumanSpeciesName, jobPrefab: humanPrefab.GetJobPrefab(Rand.RandSync.Server), randSync: Rand.RandSync.Server);
            Character spawnedCharacter = Character.Create(characterInfo.SpeciesName, spawnPos.WorldPosition, ToolBox.RandomSeed(8), characterInfo, createNetworkEvent: false);

            if (element.GetAttributeBool("requirerescue", false))
            {
                requireRescue.Add(spawnedCharacter);
                spawnedCharacter.TeamID = CharacterTeamType.FriendlyNPC;
#if CLIENT
                GameMain.GameSession.CrewManager.AddCharacterToCrewList(spawnedCharacter);
#endif
            }
            else
            {
                spawnedCharacter.TeamID = CharacterTeamType.None;
            }
            humanPrefab.InitializeCharacter(spawnedCharacter, spawnPos);
            humanPrefab.GiveItems(spawnedCharacter, Submarine.MainSub, Rand.RandSync.Server, createNetworkEvents: false);
            if (spawnPos is WayPoint wp)
            {
                spawnedCharacter.GiveIdCardTags(wp);
            }
            if (element.GetAttributeBool("requirekill", false))
            {
                requireKill.Add(spawnedCharacter);
            }
            characters.Add(spawnedCharacter);
            characterItems.Add(spawnedCharacter, spawnedCharacter.Inventory.FindAllItems(recursive: true));
        }