public void Draw(SpriteBatch spriteBatch) { if (GUI.DisableHUD) { return; } GameMode?.Draw(spriteBatch); infoFrame?.DrawManually(spriteBatch); }
public override void Draw(SpriteBatch spriteBatch) { if (overlayColor.A > 0) { if (overlaySprite != null) { GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * (overlayColor.A / 255.0f), isFilled: true); float scale = Math.Max(GameMain.GraphicsWidth / overlaySprite.size.X, GameMain.GraphicsHeight / overlaySprite.size.Y); overlaySprite.Draw(spriteBatch, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2, overlayColor, overlaySprite.size / 2, scale: scale); } else { GUI.DrawRectangle(spriteBatch, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), overlayColor, isFilled: true); } if (!string.IsNullOrEmpty(overlayText) && overlayTextColor.A > 0) { var backgroundSprite = GUI.Style.GetComponentStyle("CommandBackground").GetDefaultSprite(); Vector2 centerPos = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) / 2; backgroundSprite.Draw(spriteBatch, centerPos, Color.White * (overlayTextColor.A / 255.0f), origin: backgroundSprite.size / 2, rotate: 0.0f, scale: new Vector2(1.5f, 0.7f) * (GameMain.GraphicsWidth / 3 / backgroundSprite.size.X)); string wrappedText = ToolBox.WrapText(overlayText, GameMain.GraphicsWidth / 3, GUI.Font); Vector2 textSize = GUI.Font.MeasureString(wrappedText); Vector2 textPos = centerPos - textSize / 2; GUI.DrawString(spriteBatch, textPos + Vector2.One, wrappedText, Color.Black * (overlayTextColor.A / 255.0f)); GUI.DrawString(spriteBatch, textPos, wrappedText, overlayTextColor); if (!string.IsNullOrEmpty(overlayTextBottom)) { Vector2 bottomTextPos = centerPos + new Vector2(0.0f, textSize.Y + 30 * GUI.Scale) - GUI.Font.MeasureString(overlayTextBottom) / 2; GUI.DrawString(spriteBatch, bottomTextPos + Vector2.One, overlayTextBottom, Color.Black * (overlayTextColor.A / 255.0f)); GUI.DrawString(spriteBatch, bottomTextPos, overlayTextBottom, overlayTextColor); } } } if (GUI.DisableHUD || GUI.DisableUpperHUD || ForceMapUI || CoroutineManager.IsCoroutineRunning("LevelTransition")) { endRoundButton.Visible = false; if (ReadyCheckButton != null) { ReadyCheckButton.Visible = false; } return; } if (Submarine.MainSub == null) { return; } endRoundButton.Visible = false; var availableTransition = GetAvailableTransition(out _, out Submarine leavingSub); string buttonText = ""; switch (availableTransition) { case TransitionType.ProgressToNextLocation: case TransitionType.ProgressToNextEmptyLocation: if (Level.Loaded.EndOutpost == null || !Level.Loaded.EndOutpost.DockedTo.Contains(leavingSub)) { buttonText = TextManager.GetWithVariable("EnterLocation", "[locationname]", Level.Loaded.EndLocation?.Name ?? "[ERROR]"); endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI; } break; case TransitionType.LeaveLocation: buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]"); endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI; break; case TransitionType.ReturnToPreviousLocation: case TransitionType.ReturnToPreviousEmptyLocation: if (Level.Loaded.StartOutpost == null || !Level.Loaded.StartOutpost.DockedTo.Contains(leavingSub)) { buttonText = TextManager.GetWithVariable("EnterLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]"); endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI; } break; case TransitionType.None: default: if (Level.Loaded.Type == LevelData.LevelType.Outpost && (Character.Controlled?.Submarine?.Info.Type == SubmarineType.Player || (Character.Controlled?.CurrentHull?.OutpostModuleTags?.Contains("airlock") ?? false))) { buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]"); endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI; } else { endRoundButton.Visible = false; } break; } if (ReadyCheckButton != null) { ReadyCheckButton.Visible = endRoundButton.Visible; } if (endRoundButton.Visible) { if (!AllowedToEndRound()) { buttonText = TextManager.Get("map"); } endRoundButton.Text = ToolBox.LimitString(buttonText, endRoundButton.Font, endRoundButton.Rect.Width - 5); if (endRoundButton.Text != buttonText) { endRoundButton.ToolTip = buttonText; } if (Character.Controlled?.ViewTarget is Item item) { Turret turret = item.GetComponent <Turret>(); endRoundButton.RectTransform.ScreenSpaceOffset = turret == null ? Point.Zero : new Point(0, (int)(turret.UIElementHeight * 1.25f)); } else if (Character.Controlled?.CharacterHealth?.SuicideButton?.Visible ?? false) { endRoundButton.RectTransform.ScreenSpaceOffset = new Point(0, Character.Controlled.CharacterHealth.SuicideButton.Rect.Height); } else { endRoundButton.RectTransform.ScreenSpaceOffset = Point.Zero; } } endRoundButton.DrawManually(spriteBatch); if (this is MultiPlayerCampaign) { ReadyCheckButton?.DrawManually(spriteBatch); } }