public IEnumerable <Entity> GetTargets(string tag) { if (cachedTargets.ContainsKey(tag)) { if (cachedTargets[tag].Any(t => t.Removed)) { cachedTargets.Clear(); } else { return(cachedTargets[tag]); } } List <Entity> targetsToReturn = new List <Entity>(); if (Targets.ContainsKey(tag)) { foreach (Entity e in Targets[tag]) { if (e.Removed) { continue; } targetsToReturn.Add(e); } } if (targetPredicates.ContainsKey(tag)) { foreach (Entity entity in Entity.GetEntities()) { if (targetPredicates[tag].Any(p => p(entity))) { targetsToReturn.Add(entity); } } } foreach (WayPoint wayPoint in WayPoint.WayPointList) { if (wayPoint.Tags.Contains(tag)) { targetsToReturn.Add(wayPoint); } } if (Level.Loaded?.StartOutpost != null && Level.Loaded.StartOutpost.Info.OutpostNPCs.TryGetValue(tag, out List <Character> outpostNPCs)) { foreach (Character npc in outpostNPCs) { if (npc.Removed) { continue; } targetsToReturn.Add(npc); } } cachedTargets.Add(tag, targetsToReturn); return(targetsToReturn); }
public static ushort DetermineNewOffset() { ushort idOffset = 0; foreach (Entity e in Entity.GetEntities()) { if (e.ID > Entity.ReservedIDStart || e is Submarine) { continue; } idOffset = Math.Max(idOffset, e.ID); } return(idOffset); }
private void InitializeLevel(Level level) { //make sure no status effects have been carried on from the next round //(they should be stopped in EndRound, this is a safeguard against cases where the round is ended ungracefully) StatusEffect.StopAll(); #if CLIENT #if !DEBUG GameMain.LightManager.LosEnabled = GameMain.Client == null || GameMain.Client.CharacterInfo != null; #endif if (GameMain.LightManager.LosEnabled) { GameMain.LightManager.LosAlpha = 1f; } if (GameMain.Client == null) { GameMain.LightManager.LosMode = GameMain.Config.LosMode; } #endif LevelData = level?.LevelData; Level = level; PlaceSubAtStart(Level); foreach (var sub in Submarine.Loaded) { if (sub.Info.IsOutpost) { sub.DisableObstructedWayPoints(); } } Entity.Spawner = new EntitySpawner(); missions.Clear(); GameMode.AddExtraMissions(LevelData); missions.AddRange(GameMode.Missions); GameMode.Start(); foreach (Mission mission in missions) { int prevEntityCount = Entity.GetEntities().Count(); mission.Start(Level.Loaded); if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient && Entity.GetEntities().Count() != prevEntityCount) { DebugConsole.ThrowError( $"Entity count has changed after starting a mission ({mission.Prefab.Identifier}) as a client. " + "The clients should not instantiate entities themselves when starting the mission," + " but instead the server should inform the client of the spawned entities using Mission.ServerWriteInitial."); } } EventManager?.StartRound(Level.Loaded); SteamAchievementManager.OnStartRound(); if (GameMode != null) { GameMode.ShowStartMessage(); if (GameMain.NetworkMember == null) { //only place items and corpses here in single player //the server does this after loading the respawn shuttle Level?.SpawnNPCs(); Level?.SpawnCorpses(); Level?.PrepareBeaconStation(); AutoItemPlacer.PlaceIfNeeded(); } if (GameMode is MultiPlayerCampaign mpCampaign) { mpCampaign.UpgradeManager.ApplyUpgrades(); mpCampaign.UpgradeManager.SanityCheckUpgrades(Submarine); } if (GameMode is CampaignMode) { Submarine.WarmStartPower(); } } GameMain.Config.RecentlyEncounteredCreatures.Clear(); GameMain.GameScreen.Cam.Position = Character.Controlled?.WorldPosition ?? Submarine.MainSub.WorldPosition; RoundStartTime = Timing.TotalTime; GameMain.ResetFrameTime(); IsRunning = true; }
public LevelEditorScreen() { cam = new Camera() { MinZoom = 0.01f, MaxZoom = 1.0f }; leftPanel = new GUIFrame(new RectTransform(new Vector2(0.125f, 0.8f), Frame.RectTransform) { MinSize = new Point(150, 0) }); var paddedLeftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), leftPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.02f, 0.0f) }) { Stretch = true, RelativeSpacing = 0.01f }; paramsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedLeftPanel.RectTransform)); paramsList.OnSelected += (GUIComponent component, object obj) => { selectedParams = obj as LevelGenerationParams; editorContainer.ClearChildren(); SortLevelObjectsList(selectedParams); new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, false, true, elementHeight: 20); return(true); }; var ruinTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.ruinparams"), font: GUI.SubHeadingFont); ruinParamsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedLeftPanel.RectTransform)); ruinParamsList.OnSelected += (GUIComponent component, object obj) => { var ruinGenerationParams = obj as RuinGenerationParams; editorContainer.ClearChildren(); new SerializableEntityEditor(editorContainer.Content.RectTransform, ruinGenerationParams, false, true, elementHeight: 20); return(true); }; var outpostTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.outpostparams"), font: GUI.SubHeadingFont); GUITextBlock.AutoScaleAndNormalize(ruinTitle, outpostTitle); outpostParamsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform)); outpostParamsList.OnSelected += (GUIComponent component, object obj) => { var outpostGenerationParams = obj as OutpostGenerationParams; editorContainer.ClearChildren(); var outpostParamsEditor = new SerializableEntityEditor(editorContainer.Content.RectTransform, outpostGenerationParams, false, true, elementHeight: 20); // location type ------------------------- var locationTypeGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, 20)), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true }; new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), locationTypeGroup.RectTransform), TextManager.Get("outpostmoduleallowedlocationtypes"), textAlignment: Alignment.CenterLeft); HashSet <string> availableLocationTypes = new HashSet <string> { "any" }; foreach (LocationType locationType in LocationType.List) { availableLocationTypes.Add(locationType.Identifier); } var locationTypeDropDown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), locationTypeGroup.RectTransform), text: string.Join(", ", outpostGenerationParams.AllowedLocationTypes.Select(lt => TextManager.Capitalize(lt)) ?? "any".ToEnumerable()), selectMultiple: true); foreach (string locationType in availableLocationTypes) { locationTypeDropDown.AddItem(TextManager.Capitalize(locationType), locationType); if (outpostGenerationParams.AllowedLocationTypes.Contains(locationType)) { locationTypeDropDown.SelectItem(locationType); } } if (!outpostGenerationParams.AllowedLocationTypes.Any()) { locationTypeDropDown.SelectItem("any"); } locationTypeDropDown.OnSelected += (_, __) => { outpostGenerationParams.SetAllowedLocationTypes(locationTypeDropDown.SelectedDataMultiple.Cast <string>()); locationTypeDropDown.Text = ToolBox.LimitString(locationTypeDropDown.Text, locationTypeDropDown.Font, locationTypeDropDown.Rect.Width); return(true); }; locationTypeGroup.RectTransform.MinSize = new Point(locationTypeGroup.Rect.Width, locationTypeGroup.RectTransform.Children.Max(c => c.MinSize.Y)); outpostParamsEditor.AddCustomContent(locationTypeGroup, 100); // module count ------------------------- var moduleLabel = new GUITextBlock(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(70 * GUI.Scale))), TextManager.Get("submarinetype.outpostmodules"), font: GUI.SubHeadingFont); outpostParamsEditor.AddCustomContent(moduleLabel, 100); foreach (KeyValuePair <string, int> moduleCount in outpostGenerationParams.ModuleCounts) { var moduleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(25 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.CenterLeft); new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), TextManager.Capitalize(moduleCount.Key), textAlignment: Alignment.CenterLeft); new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), GUINumberInput.NumberType.Int) { MinValueInt = 0, MaxValueInt = 100, IntValue = moduleCount.Value, OnValueChanged = (numInput) => { outpostGenerationParams.SetModuleCount(moduleCount.Key, numInput.IntValue); if (numInput.IntValue == 0) { outpostParamsList.Select(outpostParamsList.SelectedData); } } }; moduleCountGroup.RectTransform.MinSize = new Point(moduleCountGroup.Rect.Width, moduleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y)); outpostParamsEditor.AddCustomContent(moduleCountGroup, 100); } // add module count ------------------------- var addModuleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(40 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.Center); HashSet <string> availableFlags = new HashSet <string>(); foreach (string flag in OutpostGenerationParams.Params.SelectMany(p => p.ModuleCounts.Select(m => m.Key))) { availableFlags.Add(flag); } foreach (var sub in SubmarineInfo.SavedSubmarines) { if (sub.OutpostModuleInfo == null) { continue; } foreach (string flag in sub.OutpostModuleInfo.ModuleFlags) { availableFlags.Add(flag); } } var moduleTypeDropDown = new GUIDropDown(new RectTransform(new Vector2(0.8f, 0.8f), addModuleCountGroup.RectTransform), text: TextManager.Get("leveleditor.addmoduletype")); foreach (string flag in availableFlags) { if (outpostGenerationParams.ModuleCounts.Any(mc => mc.Key.Equals(flag, StringComparison.OrdinalIgnoreCase))) { continue; } moduleTypeDropDown.AddItem(TextManager.Capitalize(flag), flag); } moduleTypeDropDown.OnSelected += (_, userdata) => { outpostGenerationParams.SetModuleCount(userdata as string, 1); outpostParamsList.Select(outpostParamsList.SelectedData); return(true); }; addModuleCountGroup.RectTransform.MinSize = new Point(addModuleCountGroup.Rect.Width, addModuleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y)); outpostParamsEditor.AddCustomContent(addModuleCountGroup, 100); return(true); }; var createLevelObjButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.createlevelobj")) { OnClicked = (btn, obj) => { Wizard.Instance.Create(); return(true); } }; GUITextBlock.AutoScaleAndNormalize(createLevelObjButton.TextBlock); lightingEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.lightingenabled")); cursorLightEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.cursorlightenabled")); new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.reloadtextures")) { OnClicked = (btn, obj) => { Level.Loaded?.ReloadTextures(); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform), TextManager.Get("editor.saveall")) { OnClicked = (btn, obj) => { SerializeAll(); return(true); } }; rightPanel = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), Frame.RectTransform, Anchor.TopRight) { MinSize = new Point(450, 0) }); var paddedRightPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), rightPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.02f, 0.0f) }) { Stretch = true, RelativeSpacing = 0.01f }; editorContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedRightPanel.RectTransform)); var seedContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), isHorizontal: true); new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), TextManager.Get("leveleditor.levelseed")); seedBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), ToolBox.RandomSeed(8)); new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), TextManager.Get("leveleditor.generate")) { OnClicked = (btn, obj) => { Submarine.Unload(); GameMain.LightManager.ClearLights(); LevelData levelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams); levelData.ForceOutpostGenerationParams = outpostParamsList.SelectedData as OutpostGenerationParams; Level.Generate(levelData, mirror: false); GameMain.LightManager.AddLight(pointerLightSource); cam.Position = new Vector2(Level.Loaded.Size.X / 2, Level.Loaded.Size.Y / 2); foreach (GUITextBlock param in paramsList.Content.Children) { param.TextColor = param.UserData == selectedParams ? GUI.Style.Green : param.Style.TextColor; } seedBox.Deselect(); return(true); } }; new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), TextManager.Get("leveleditor.test")) { OnClicked = (btn, obj) => { if (Level.Loaded?.LevelData == null) { return(false); } GameMain.GameScreen.Select(); var currEntities = Entity.GetEntities().ToList(); if (Submarine.MainSub != null) { var toRemove = Entity.GetEntities().Where(e => e.Submarine == Submarine.MainSub).ToList(); foreach (Entity ent in toRemove) { ent.Remove(); } Submarine.MainSub.Remove(); } //TODO: hacky workaround to check for wrecks and outposts, refactor SubmarineInfo and ContentType at some point var nonPlayerFiles = ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.Wreck).ToList(); nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.Outpost)); nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.OutpostModule)); SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name.Equals(GameMain.Config.QuickStartSubmarineName, StringComparison.InvariantCultureIgnoreCase)); subInfo ??= SubmarineInfo.SavedSubmarines.GetRandom(s => s.IsPlayer && !s.HasTag(SubmarineTag.Shuttle) && !nonPlayerFiles.Any(f => f.Path.CleanUpPath().Equals(s.FilePath.CleanUpPath(), StringComparison.InvariantCultureIgnoreCase))); GameSession gameSession = new GameSession(subInfo, "", GameModePreset.TestMode, null); gameSession.StartRound(Level.Loaded.LevelData); (gameSession.GameMode as TestGameMode).OnRoundEnd = () => { GameMain.LevelEditorScreen.Select(); Submarine.MainSub.Remove(); var toRemove = Entity.GetEntities().Where(e => !currEntities.Contains(e)).ToList(); foreach (Entity ent in toRemove) { ent.Remove(); } Submarine.MainSub = null; }; GameMain.GameSession = gameSession; return(true); } }; bottomPanel = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.22f), Frame.RectTransform, Anchor.BottomLeft) { MaxSize = new Point(GameMain.GraphicsWidth - rightPanel.Rect.Width, 1000) }, style: "GUIFrameBottom"); levelObjectList = new GUIListBox(new RectTransform(new Vector2(0.99f, 0.85f), bottomPanel.RectTransform, Anchor.Center)) { UseGridLayout = true }; levelObjectList.OnSelected += (GUIComponent component, object obj) => { selectedLevelObject = obj as LevelObjectPrefab; CreateLevelObjectEditor(selectedLevelObject); return(true); }; spriteEditDoneButton = new GUIButton(new RectTransform(new Point(200, 30), anchor: Anchor.BottomRight) { AbsoluteOffset = new Point(20, 20) }, TextManager.Get("leveleditor.spriteeditdone")) { OnClicked = (btn, userdata) => { editingSprite = null; return(true); } }; topPanel = new GUIFrame(new RectTransform(new Point(400, 100), GUI.Canvas) { RelativeOffset = new Vector2(leftPanel.RectTransform.RelativeSize.X * 2, 0.0f) }, style: "GUIFrameTop"); }