コード例 #1
0
ファイル: Limb.cs プロジェクト: d34d10cc/Barotrauma
        //public WearableSprite WearingItemSprite
        //{
        //    get { return wearingItemSprite; }
        //    set { wearingItemSprite = value; }
        //}

        public Limb(Character character, XElement element, float scale = 1.0f)
        {
            this.character = character;

            WearingItems = new List <WearableSprite>();

            dir = Direction.Right;

            doesFlip = ToolBox.GetAttributeBool(element, "flip", false);

            this.scale = scale;

            body = new PhysicsBody(element, scale);

            if (ToolBox.GetAttributeBool(element, "ignorecollisions", false))
            {
                body.CollisionCategories = Category.None;
                body.CollidesWith        = Category.None;

                ignoreCollisions = true;
            }
            else
            {
                //limbs don't collide with each other
                body.CollisionCategories = Physics.CollisionCharacter;
                body.CollidesWith        = Physics.CollisionAll & ~Physics.CollisionCharacter & ~Physics.CollisionItem;
            }

            body.UserData = this;

            refJointIndex = -1;

            Vector2 pullJointPos = Vector2.Zero;

            if (element.Attribute("type") != null)
            {
                try
                {
                    type = (LimbType)Enum.Parse(typeof(LimbType), element.Attribute("type").Value, true);
                }
                catch
                {
                    type = LimbType.None;
                    DebugConsole.ThrowError("Error in " + element + "! \"" + element.Attribute("type").Value + "\" is not a valid limb type");
                }


                pullJointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero) * scale;
                pullJointPos = ConvertUnits.ToSimUnits(pullJointPos);

                stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero) * scale;
                stepOffset = ConvertUnits.ToSimUnits(stepOffset);

                refJointIndex = ToolBox.GetAttributeInt(element, "refjoint", -1);
            }
            else
            {
                type = LimbType.None;
            }

            pullJoint          = new FixedMouseJoint(body.FarseerBody, pullJointPos);
            pullJoint.Enabled  = false;
            pullJoint.MaxForce = ((type == LimbType.LeftHand || type == LimbType.RightHand) ? 400.0f : 150.0f) * body.Mass;

            GameMain.World.AddJoint(pullJoint);

            steerForce = ToolBox.GetAttributeFloat(element, "steerforce", 0.0f);

            //maxHealth = Math.Max(ToolBox.GetAttributeFloat(element, "health", 100.0f),1.0f);

            armorSector   = ToolBox.GetAttributeVector2(element, "armorsector", Vector2.Zero);
            armorSector.X = MathHelper.ToRadians(armorSector.X);
            armorSector.Y = MathHelper.ToRadians(armorSector.Y);

            armorValue = Math.Max(ToolBox.GetAttributeFloat(element, "armor", 0.0f), 0.0f);

            body.BodyType = BodyType.Dynamic;
            body.FarseerBody.AngularDamping = LimbAngularDamping;

            foreach (XElement subElement in element.Elements())
            {
                switch (subElement.Name.ToString().ToLowerInvariant())
                {
                case "sprite":
                    string spritePath = subElement.Attribute("texture").Value;

                    string spritePathWithTags = spritePath;

                    if (character.Info != null)
                    {
                        spritePath = spritePath.Replace("[GENDER]", (character.Info.Gender == Gender.Female) ? "f" : "");
                        spritePath = spritePath.Replace("[HEADID]", character.Info.HeadSpriteId.ToString());

                        if (character.Info.HeadSprite != null && character.Info.SpriteTags.Any())
                        {
                            string tags = "";
                            character.Info.SpriteTags.ForEach(tag => tags += "[" + tag + "]");

                            spritePathWithTags = Path.Combine(
                                Path.GetDirectoryName(spritePath),
                                Path.GetFileNameWithoutExtension(spritePath) + tags + Path.GetExtension(spritePath));
                        }
                    }

                    if (File.Exists(spritePathWithTags))
                    {
                        sprite = new Sprite(subElement, "", spritePathWithTags);
                    }
                    else
                    {
                        sprite = new Sprite(subElement, "", spritePath);
                    }

                    break;

                case "damagedsprite":
                    string damagedSpritePath = subElement.Attribute("texture").Value;

                    if (character.Info != null)
                    {
                        damagedSpritePath = damagedSpritePath.Replace("[GENDER]", (character.Info.Gender == Gender.Female) ? "f" : "");
                        damagedSpritePath = damagedSpritePath.Replace("[HEADID]", character.Info.HeadSpriteId.ToString());
                    }

                    damagedSprite = new Sprite(subElement, "", damagedSpritePath);
                    break;

                case "lightsource":
                    LightSource = new LightSource(subElement);

                    break;

                case "attack":
                    attack = new Attack(subElement);
                    break;

                case "sound":
                    hitSound = Sound.Load(ToolBox.GetAttributeString(subElement, "file", ""));
                    break;
                }
            }
        }