public StatePowerupSuper(StateMachineMarioPowerup stateMachine) : base(stateMachine) { }
public StatePowerupFire(StateMachineMarioPowerup stateMachine) : base(stateMachine) { }
protected StatePowerup(StateMachineMarioPowerup stateMachine) { this.StateMachine = stateMachine; this.PreviousState = this; }
public StatePowerupNormal(StateMachineMarioPowerup stateMachine) : base(stateMachine) { }