public Game Load(String uri) { XmlReader r = XmlReader.Create(uri); board = null; FinishSquare f = null; ForestSquare forest = null; Square previous = null; playerSquares = new List<PlayerSquare>(); linkList = new List<Square>(); playerList = new Circuit<Player>(); baricades = new List<BaricadePiece>(); pawns = new List<Pawn>(); baricadeSquares = new List<Square>(); connectors = new List<Connector>(); while (r.Read()) { if (r.Name.ToLower() == "square") { Square s = new Square(board); if (s.readElement(r)) { s.View = new VSquare(s); insertInto(s.Id, s); previous = s; } } else if (r.Name.ToLower() == "villagesquare") { VillageSquare s = new VillageSquare(board); if (s.readElement(r)) { insertInto(s.Id, s); previous = s; } } else if (r.Name.ToLower() == "baricadesquare") { BaricadeSquare s = new BaricadeSquare(board); if (s.readElement(r)) { insertInto(s.Id, s); baricadeSquares.Add(s); previous = s; } } else if (r.Name.ToLower() == "baricadevillagesquare") { BaricadeVillageSquare s = new BaricadeVillageSquare(board); if(s.readElement(r)) { insertInto(s.Id, s); baricadeSquares.Add(s); previous = s; } } else if (r.Name.ToLower() == "restsquare") { RestSquare s = new RestSquare(board); if(s.readElement(r)) { insertInto(s.Id,s); } } else if (r.Name.ToLower() == "playersquare") { PlayerSquare s = new PlayerSquare(board); if (s.readElement(r)) { playerSquares.Add(s); insertInto(s.Id, s); previous = s; } } else if (r.Name.ToLower() == "pawn") { Pawn p = new Pawn(); if (p.readElement(r)) { pawns.Add(p); } } else if (r.Name.ToLower() == "baricadepiece") { BaricadePiece b = new BaricadePiece(); if (b.readElement(r)) { baricades.Add(b); } } else if (r.Name.ToLower() == "lowrowsquare") { LowRowSquare s = new LowRowSquare(board); if (s.readElement(r)) { insertInto(s.Id, s); } } else if (r.Name.ToLower() == "connector") { Connector s = new Connector(board); if (s.readElement(r)) { insertInto(s.Id, s); connectors.Add(s); } } else if (r.Name.ToLower() == "player") { Player p = new Player(playerList); if (p.readElement(r)) { _numberofPlayers++; _numberOfHumanPlayers++; p.PlayerSquare = (PlayerSquare)linkList[find(p.PlayerSquareId)]; p.PlayerId = playerList.Count + 1; playerList.Add(p); } } else if (r.Name.ToLower() == "aiplayer") { AIPlayer p = new AIPlayer(playerList); if (p.readElement(r)) { _numberOfAIPlayers++; _numberOfHumanPlayers++; p.PlayerSquare = (PlayerSquare)linkList[find(p.PlayerSquareId)]; p.PlayerId = playerList.Count + 1; playerList.Add(p); } } else if (r.Name.ToLower() == "finishsquare") { FinishSquare s = new FinishSquare(board); if (s.readElement(r)) { f = s; insertInto(s.Id, s); previous = s; } } else if (r.Name.ToLower() == "forestsquare") { ForestSquare s = new ForestSquare(board); if (s.readElement(r)) { forest = s; insertInto(s.Id, s); previous = s; } } else if (r.Name.ToLower() == "board") { Board b = new Board(); if (b.readElement(r)) { board = b; _numberOfPawns = board.NumberOfPawns; } } } r.Close(); link(); setPiecesToSquares(); setPawnsToPlayer(); checkPlayers(); checkPieces(); playerList.setCurrent(_currentPlayer); setPosition(f, f.X, f.Y); conectors(); board.Squares = linkList; board.Baricades = baricades; if (forest != null) { board.ForestSquare = forest; } Game game = new Game(board, playerList, f); board.Game = game; return game; }
internal Game Load(string s, int humanPlayers) { int humans=0; Game game = Load(s); Circuit<Player> players = new Circuit<Player>(); for (int i = 0; i < baricades.Count; i++) { baricades[i].Square.Piece = null; baricades[i].Square = null; } baricades = new List<BaricadePiece>(); while (baricades.Count < baricadeSquares.Count) { BaricadePiece b = new BaricadePiece(); baricadeSquares[baricades.Count].Piece = b; b.Square = baricadeSquares[baricades.Count]; baricades.Add(b); } for(int i=0;i<game.Players.Count;i++) { Player p = game.Players.pop(); for(int j=0;j<p.PlayerPawns.Count;j++) { p.PlayerPawns[j].Square.removePawn(p.PlayerPawns[j]); } PlayerColor color = p.Color; int id = p.PlayerId; PlayerSquare square = p.PlayerSquare; if (humans < humanPlayers) { p = new Player(players); humans++; } else { p = new AIPlayer(players); } p.PlayerSquare = square; p.PlayerId = id; p.Color = color; for (int j = 0; j < game.Board.NumberOfPawns; j++) { p.addPawn(new Pawn(null,p)); } players.Add(p); } game.Players = players; return game; }
public VBaricade(BaricadePiece baricade) : base(baricade) { this.barricade = baricade; }