public override void Initialize(IServer server) { base.Initialize(server); Logger.LogLevel = LogLevel; // Get dependencies SpawnersModule = server.GetModule <SpawnersModule>(); RoomsModule = server.GetModule <RoomsModule>(); Factories = Factories ?? new Dictionary <string, ILobbyFactory>(); Lobbies = Lobbies ?? new Dictionary <int, ILobby>(); server.SetHandler((short)MsfOpCodes.CreateLobby, HandleCreateLobby); server.SetHandler((short)MsfOpCodes.JoinLobby, HandleJoinLobby); server.SetHandler((short)MsfOpCodes.LeaveLobby, HandleLeaveLobby); server.SetHandler((short)MsfOpCodes.SetLobbyProperties, HandleSetLobbyProperties); server.SetHandler((short)MsfOpCodes.SetMyLobbyProperties, HandleSetMyProperties); server.SetHandler((short)MsfOpCodes.JoinLobbyTeam, HandleJoinTeam); server.SetHandler((short)MsfOpCodes.LobbySendChatMessage, HandleSendChatMessage); server.SetHandler((short)MsfOpCodes.LobbySetReady, HandleSetReadyStatus); server.SetHandler((short)MsfOpCodes.LobbyStartGame, HandleStartGame); server.SetHandler((short)MsfOpCodes.GetLobbyRoomAccess, HandleGetLobbyRoomAccess); server.SetHandler((short)MsfOpCodes.GetLobbyMemberData, HandleGetLobbyMemberData); server.SetHandler((short)MsfOpCodes.GetLobbyInfo, HandleGetLobbyInfo); }
public override void Initialize(IServer server) { base.Initialize(server); singleton = this; Spawners = new Dictionary <string, RegisteredSpawner>(); SpawnTasks = new Dictionary <string, SpawnTask>(); // Add handlers server.SetHandler((short)MsfOpCodes.RegisterSpawner, HandlerRegisterSpawner); server.SetHandler((short)MsfOpCodes.ClientsSpawnRequest, HandleClientsSpawnRequest); server.SetHandler((short)MsfOpCodes.RegisterSpawnedProcess, HandleRegisterSpawnedProcess); server.SetHandler((short)MsfOpCodes.CompleteSpawnProcess, HandleCompleteSpawnProcess); server.SetHandler((short)MsfOpCodes.ProcessStarted, HandleProcessStarted); server.SetHandler((short)MsfOpCodes.ProcessKilled, HandleProcessKilled); server.SetHandler((short)MsfOpCodes.AbortSpawnRequest, HandleAbortSpawnRequest); server.SetHandler((short)MsfOpCodes.GetSpawnFinalizationData, HandleGetCompletionData); server.SetHandler((short)MsfOpCodes.UpdateSpawnerProcessesCount, HandleSpawnedProcessesCount); // Coroutines StartCoroutine(StartQueueUpdater()); }