コード例 #1
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="coordinates"></param>
 /// <param name="settings"></param>
 /// <param name="state"></param>
 /// <param name="userDesiredState"></param>
 /// <param name="isInMultiAction"></param>
 public KeyPayload(KeyCoordinates coordinates, JObject settings, uint state, uint userDesiredState, bool isInMultiAction)
 {
     Coordinates      = coordinates;
     Settings         = settings;
     State            = state;
     UserDesiredState = userDesiredState;
     IsInMultiAction  = isInMultiAction;
 }
コード例 #2
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="coordinates"></param>
 /// <param name="settings"></param>
 /// <param name="state"></param>
 /// <param name="isInMultiAction"></param>
 /// <param name="deviceInfo"></param>
 public InitialPayload(KeyCoordinates coordinates, JObject settings, uint state, bool isInMultiAction, StreamDeckInfo deviceInfo)
 {
     Coordinates     = coordinates;
     Settings        = settings;
     State           = state;
     IsInMultiAction = isInMultiAction;
     DeviceInfo      = deviceInfo;
 }
コード例 #3
0
        /// <summary>
        /// Checks if too KeyCoordinates match to the same key
        /// </summary>
        /// <param name="coordinates"></param>
        /// <param name="secondCoordinates"></param>
        /// <returns></returns>
        public static bool IsCoordinatesSame(this KeyCoordinates coordinates, KeyCoordinates secondCoordinates)
        {
            if (secondCoordinates == null)
            {
                return(false);
            }

            return(coordinates.Row == secondCoordinates.Row && coordinates.Column == secondCoordinates.Column);
        }