// ================================================================================ Inspector public override void OnInspectorGui() { var settings = Settings; editorSelection.Reset(); // ======================================== Top section InspectorTopSection(); // ======================================== Points GUILayout.Space(5); if (Curve.PointsCount > 0) { BGEditorUtility.VerticalBox(() => { var temp = BGCurveSettingsForEditor.DisableInspectorPointMenu; BGCurveSettingsForEditor.DisableInspectorPointMenu = BGEditorUtility.ButtonOnOff(ref temp, "Points menu [" + Curve.PointsCount + "]", "Show points in Editor inspector", HiddenPointMenuColor, new GUIContent("Show", "Click to show points menu"), new GUIContent("Hide", "Click to hide points menu"), () => { const string title = "Reverse points"; if (!GUILayout.Button(new GUIContent(title, "Reverse all points, but keep curve intact"))) { return; } if (Curve.PointsCount < 2) { BGEditorUtility.Inform(title, "There should be at least 2 points. Curve has " + Curve.PointsCount); return; } if (!BGEditorUtility.Confirm(title, "Are you sure you want to reverse the order of " + Curve.PointsCount + " points? Curve will remain intact.", "Reverse")) { return; } Curve.Reverse(); }); //show points! if (!BGCurveSettingsForEditor.DisableInspectorPointMenu) { SwapVector2Labels(Curve.Mode2D, () => Curve.ForEach((point, index, count) => editorPoint.OnInspectorGui(point, index, settings))); } }); // ======================================== Selections operations editorSelection.InspectorSelectionOperations(); //warning BGEditorUtility.HelpBox("Selection mode is on", MessageType.Warning, !editorSelection.Changed && editorSelection.HasSelected()); } else { BGEditorUtility.HorizontalBox(() => { EditorGUILayout.LabelField("No points!"); if (BGEditorUtility.ButtonWithIcon(BGBinaryResources.BGAdd123, "Add new point at (0,0,0) local coordinates")) { BGCurveEditor.AddPoint(Curve, new BGCurvePoint(Curve, Vector3.zero, settings.ControlType, Vector3.right, Vector3.left), 0); } }); } if (!editorSelection.Changed) { return; } Editor.Repaint(); SceneView.RepaintAll(); }
public override void OnInspectorGUI() { var curve = point.Curve; BGCurveEditorPoints.SwapVector2Labels(curve.Mode2D, () => pointEditor.OnInspectorGui(point, curve.IndexOf(point), BGPrivateField.GetSettings(curve))); }