コード例 #1
0
                private void HeaderUi(int level, bool hasError)
                {
                    var color = MyTree.GetColor(level, Collapsed, () => new Color(0, 0, 0, 0));

                    BGEditorUtility.SwapGuiBackgroundColor(color, () =>
                    {
                        BGEditorUtility.Horizontal(headerBoxStyle, () =>
                        {
                            BGEditorUtility.Indent(1, () =>
                            {
                                var content = new GUIContent(descriptor == null ? Cc.GetType().Name : descriptor.Name + " (" + BGEditorUtility.Trim(Cc.CcName, 10) + ")",
                                                             descriptor == null ? null : descriptor.Description);
                                var width = headerFoldoutStyle.CalcSize(content).x + 16;

                                BGEditorUtility.SwapLabelWidth((int)width, () =>
                                {
                                    //foldout (we dont use layout version cause it does not support clickin on labels)
                                    Collapsed = EditorGUI.Foldout(
                                        GUILayoutUtility.GetRect(width, 16f),
                                        Collapsed,
                                        content,
                                        true,
                                        Cc.enabled ? headerFoldoutStyle : headerFoldoutStyleDisabled);
                                });
                            });

                            GUILayout.FlexibleSpace();

                            // status(error or Ok)
                            EditorGUI.LabelField(GUILayoutUtility.GetRect(70, 16, EditorStyles.label), hasError ? "Error" : "Ok.", hasError ? errorStyle : okStyle);


                            //help url
                            if (!String.IsNullOrEmpty(Cc.HelpURL))
                            {
                                if (BGEditorUtility.ButtonWithIcon(BGBinaryResources.BGHelp123, "Open help in the browser"))
                                {
                                    Application.OpenURL(Cc.HelpURL);
                                }
                                EditorGUILayout.Separator();
                            }

                            //change visibility
                            if (BGEditorUtility.ButtonWithIcon(Cc.Hidden ? BGBinaryResources.BGHiddenOn123 : BGBinaryResources.BGHiddenOff123, "Hide/Show properties"))
                            {
                                Cc.Hidden = !Cc.Hidden;
                            }
                            EditorGUILayout.Separator();

                            //change name
                            if (BGEditorUtility.ButtonWithIcon(BGBinaryResources.BGCcEditName123, "Change the name"))
                            {
                                BGCcChangeNameWindow.Open(Cc);
                            }
                            EditorGUILayout.Separator();

                            //add a child
                            if (BGEditorUtility.ButtonWithIcon(BGBinaryResources.BGAdd123, "Add a component, which is dependant on this component"))
                            {
                                BGCcAddWindow.Open(MyTree.Curve, type =>
                                {
                                    //cache some data
                                    var gameObject    = Cc.Curve.gameObject;
                                    var oldComponents = gameObject.GetComponents <BGCc>();
                                    var currentCcType = Cc.GetType();

                                    //add
                                    var addedCc = AddComponent(MyTree.Curve, type);
                                    if (addedCc == null)
                                    {
                                        return;
                                    }

                                    //we need to process all the way up to the Cc and link Ccs to right (newly created) parents
                                    var parentClass    = addedCc.GetParentClass();
                                    var recursionLimit = 16;
                                    var cc             = addedCc;
                                    while (parentClass != null && recursionLimit-- > 0)
                                    {
                                        if (currentCcType == parentClass)
                                        {
                                            //we reached the current Cc
                                            cc.SetParent(Cc);
                                            break;
                                        }

                                        //going up
                                        var possibleParents = gameObject.GetComponents(parentClass);
                                        var parent          = possibleParents.Where(possibleParent => !oldComponents.Contains(possibleParent)).Cast <BGCc>().FirstOrDefault();

                                        if (parent == null)
                                        {
                                            break;
                                        }

                                        cc.SetParent(parent);
                                        cc          = parent;
                                        parentClass = cc.GetParentClass();
                                    }
                                }, Cc.GetType());
                            }
                            EditorGUILayout.Separator();


                            //enable/disable
                            if (BGEditorUtility.ButtonWithIcon(Cc.enabled ? BGBinaryResources.BGTickYes123 : BGBinaryResources.BGTickNo123, "Enable/disable a component"))
                            {
                                Enable(!Cc.enabled);
                            }
                            EditorGUILayout.Separator();

                            //delete
                            if (!BGEditorUtility.ButtonWithIcon(BGBinaryResources.BGDelete123, "Remove this component"))
                            {
                                return;
                            }


                            //remove
                            Delete();

                            EditorUtility.SetDirty(MyTree.Curve.gameObject);

                            //not sure how to make proper exit
                            throw new BGEditorUtility.ExitException();
                        });
                    });
                }
コード例 #2
0
                private void HeaderUi(int level, bool hasError)
                {
                    var color = MyTree.GetColor(level, Collapsed, () => new Color(0, 0, 0, 0));

                    BGEditorUtility.SwapGuiBackgroundColor(color, () =>
                    {
                        BGEditorUtility.Horizontal(headerBoxStyle, () =>
                        {
                            BGEditorUtility.Indent(1, () =>
                            {
                                var content = new GUIContent(descriptor == null ? Cc.GetType().Name : descriptor.Name + " (" + BGEditorUtility.Trim(Cc.CcName, 10) + ")",
                                                             descriptor == null ? null : descriptor.Description);
                                var width = headerFoldoutStyle.CalcSize(content).x + 16;

                                BGEditorUtility.SwapLabelWidth((int)width, () =>
                                {
                                    //foldout (we dont use layout version cause it does not support clickin on labels)
                                    Collapsed = EditorGUI.Foldout(
                                        GUILayoutUtility.GetRect(width, 16f),
                                        Collapsed,
                                        content,
                                        true,
                                        Cc.enabled ? headerFoldoutStyle : headerFoldoutStyleDisabled);
                                });
                            });

                            GUILayout.FlexibleSpace();

                            // status(error or Ok)
                            EditorGUI.LabelField(GUILayoutUtility.GetRect(70, 16, EditorStyles.label), hasError ? "Error" : "Ok.", hasError ? errorStyle : okStyle);


                            //help url
                            if (!String.IsNullOrEmpty(Cc.HelpURL))
                            {
                                if (BGEditorUtility.ButtonWithIcon(helpTexture, "Open help in the browser"))
                                {
                                    Application.OpenURL(Cc.HelpURL);
                                }
                                EditorGUILayout.Separator();
                            }

                            //change name
                            if (BGEditorUtility.ButtonWithIcon(changeNameTexture, "Change the name"))
                            {
                                BGCcChangeNameWindow.Open(Cc);
                            }
                            EditorGUILayout.Separator();

                            //add child
                            if (BGEditorUtility.ButtonWithIcon(addTexture, "Add a component, which is dependant on this component"))
                            {
                                BGCcAddWindow.Open(MyTree.Curve, type =>
                                {
                                    var bgCc = AddComponent(MyTree.Curve, type);
                                    bgCc.SetParent(Cc);
                                }, Cc.GetType());
                            }
                            EditorGUILayout.Separator();


                            //enable/disable
                            if (BGEditorUtility.ButtonWithIcon(Cc.enabled ? enabledTexture : disabledTexture, "Enable/disable a component"))
                            {
                                Enable(!Cc.enabled);
                            }
                            EditorGUILayout.Separator();

                            //delete
                            if (!BGEditorUtility.ButtonWithIcon(deleteTexture, "Remove this component"))
                            {
                                return;
                            }


                            //remove
                            Delete();

                            EditorUtility.SetDirty(MyTree.Curve.gameObject);

                            //not sure how to make proper exit
                            throw new ExitException();
                        });
                    });
                }