コード例 #1
0
        /// <summary>
        /// Constructs a new resource tile entry.
        /// </summary>
        /// <param name="owner">Content area this entry is part of.</param>
        /// <param name="parent">Parent layout to add this entry's GUI elements to.</param>
        /// <param name="entry">Project library entry this entry displays data for.</param>
        /// <param name="index">Sequential index of the entry in the conent area.</param>
        /// <param name="labelWidth">Width of the GUI labels that display the elements.</param>
        public LibraryGUIEntry(LibraryGUIContent owner, GUILayout parent, LibraryEntry entry, int index, int labelWidth)
        {
            GUILayout entryLayout;

            if (owner.GridLayout)
            {
                entryLayout = parent.AddLayoutY();
            }
            else
            {
                entryLayout = parent.AddLayoutX();
            }

            SpriteTexture iconTexture = GetIcon(entry, owner.TileSize);

            icon = new GUITexture(iconTexture, GUIImageScaleMode.ScaleToFit,
                                  true, GUIOption.FixedHeight(owner.TileSize), GUIOption.FixedWidth(owner.TileSize));

            label = null;

            if (owner.GridLayout)
            {
                label = new GUILabel(entry.Name, EditorStyles.MultiLineLabelCentered,
                                     GUIOption.FixedWidth(labelWidth), GUIOption.FlexibleHeight(0, MAX_LABEL_HEIGHT));
            }
            else
            {
                label = new GUILabel(entry.Name);
            }

            entryLayout.AddElement(icon);
            entryLayout.AddElement(label);

            this.owner    = owner;
            this.index    = index;
            this.path     = entry.Path;
            this.bounds   = new Rect2I();
            this.underlay = null;
        }
コード例 #2
0
        /// <summary>
        /// Constructs a new resource tile entry.
        /// </summary>
        /// <param name="owner">Content area this entry is part of.</param>
        /// <param name="parent">Parent layout to add this entry's GUI elements to.</param>
        /// <param name="path">Path to the project library entry to display data for.</param>
        /// <param name="index">Sequential index of the entry in the conent area.</param>
        /// <param name="width">Width of the GUI entry.</param>
        /// <param name="height">Maximum allowed height for the label.</param>"
        /// <param name="type">Type of the entry, which controls its style and/or behaviour.</param>
        public LibraryGUIEntry(LibraryGUIContent owner, GUILayout parent, string path, int index, int width, int height,
                               LibraryGUIEntryType type)
        {
            GUILayout entryLayout;

            if (owner.GridLayout)
            {
                entryLayout = parent.AddLayoutY();
            }
            else
            {
                entryLayout = parent.AddLayoutX();
            }

            SpriteTexture iconTexture = GetIcon(path, owner.TileSize);

            icon = new GUITexture(iconTexture, GUITextureScaleMode.ScaleToFit,
                                  true, GUIOption.FixedHeight(owner.TileSize), GUIOption.FixedWidth(owner.TileSize));

            label = null;

            string name = PathEx.GetTail(path);

            if (owner.GridLayout)
            {
                int labelHeight = height - owner.TileSize;

                label = new GUILabel(name, EditorStyles.MultiLineLabelCentered,
                                     GUIOption.FixedWidth(width), GUIOption.FixedHeight(labelHeight));

                switch (type)
                {
                case LibraryGUIEntryType.Single:
                    break;

                case LibraryGUIEntryType.MultiFirst:
                    groupUnderlay = new GUITexture(null, LibraryEntryFirstBg);
                    break;

                case LibraryGUIEntryType.MultiElement:
                    groupUnderlay = new GUITexture(null, LibraryEntryBg);
                    break;

                case LibraryGUIEntryType.MultiLast:
                    groupUnderlay = new GUITexture(null, LibraryEntryLastBg);
                    break;
                }
            }
            else
            {
                label = new GUILabel(name, GUIOption.FixedWidth(width - owner.TileSize), GUIOption.FixedHeight(height));

                switch (type)
                {
                case LibraryGUIEntryType.Single:
                    break;

                case LibraryGUIEntryType.MultiFirst:
                    groupUnderlay = new GUITexture(null, LibraryEntryVertFirstBg);
                    break;

                case LibraryGUIEntryType.MultiElement:
                    groupUnderlay = new GUITexture(null, LibraryEntryVertBg);
                    break;

                case LibraryGUIEntryType.MultiLast:
                    groupUnderlay = new GUITexture(null, LibraryEntryVertLastBg);
                    break;
                }
            }

            entryLayout.AddElement(icon);
            entryLayout.AddElement(label);

            if (groupUnderlay != null)
            {
                owner.DeepUnderlay.AddElement(groupUnderlay);
            }

            this.owner    = owner;
            this.index    = index;
            this.path     = path;
            this.bounds   = new Rect2I();
            this.underlay = null;
            this.type     = type;
            this.width    = width;
            this.height   = height;
        }
コード例 #3
0
ファイル: LibraryWindow.cs プロジェクト: Ruu/BansheeEngine
        private void OnInitialize()
        {
            ProjectLibrary.OnEntryAdded += OnEntryChanged;
            ProjectLibrary.OnEntryImported += OnEntryChanged;
            ProjectLibrary.OnEntryRemoved += OnEntryChanged;

            GUILayoutY contentLayout = GUI.AddLayoutY();

            searchBarLayout = contentLayout.AddLayoutX();
            searchField = new GUITextField();
            searchField.OnChanged += OnSearchChanged;
            searchField.OnFocusGained += StopRename;

            GUIContent clearIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Clear),
                new LocEdString("Clear"));
            GUIButton clearSearchBtn = new GUIButton(clearIcon);
            clearSearchBtn.OnClick += OnClearClicked;
            clearSearchBtn.SetWidth(40);

            GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options),
                new LocEdString("Options"));
            optionsButton = new GUIButton(optionsIcon);
            optionsButton.OnClick += OnOptionsClicked;
            optionsButton.SetWidth(40);
            searchBarLayout.AddElement(searchField);
            searchBarLayout.AddElement(clearSearchBtn);
            searchBarLayout.AddElement(optionsButton);

            folderBarLayout = contentLayout.AddLayoutX();

            GUIContent homeIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Home),
                new LocEdString("Home"));
            GUIButton homeButton = new GUIButton(homeIcon, GUIOption.FixedWidth(FOLDER_BUTTON_WIDTH));
            homeButton.OnClick += OnHomeClicked;

            GUIContent upIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Up),
                new LocEdString("Up"));
            GUIButton upButton = new GUIButton(upIcon, GUIOption.FixedWidth(FOLDER_BUTTON_WIDTH));
            upButton.OnClick += OnUpClicked;

            folderBarLayout.AddElement(homeButton);
            folderBarLayout.AddElement(upButton);
            folderBarLayout.AddSpace(10);

            contentScrollArea = new GUIScrollArea(GUIOption.FlexibleWidth(), GUIOption.FlexibleHeight());
            contentLayout.AddElement(contentScrollArea);
            contentLayout.AddFlexibleSpace();

            entryContextMenu = LibraryMenu.CreateContextMenu(this);
            content = new LibraryGUIContent(this, contentScrollArea);

            Refresh();

            dropTarget = new LibraryDropTarget(this);
            dropTarget.Bounds = GetScrollAreaBounds();
            dropTarget.OnStart += OnDragStart;
            dropTarget.OnDrag += OnDragMove;
            dropTarget.OnLeave += OnDragLeave;
            dropTarget.OnDropResource += OnResourceDragDropped;
            dropTarget.OnDropSceneObject += OnSceneObjectDragDropped;
            dropTarget.OnEnd += OnDragEnd;

            Selection.OnSelectionChanged += OnSelectionChanged;
            Selection.OnResourcePing += OnPing;
        }
コード例 #4
0
ファイル: LibraryGUIEntry.cs プロジェクト: Ruu/BansheeEngine
        /// <summary>
        /// Constructs a new resource tile entry.
        /// </summary>
        /// <param name="owner">Content area this entry is part of.</param>
        /// <param name="parent">Parent layout to add this entry's GUI elements to.</param>
        /// <param name="path">Path to the project library entry to display data for.</param>
        /// <param name="index">Sequential index of the entry in the conent area.</param>
        /// <param name="width">Width of the GUI entry.</param>
        /// <param name="height">Maximum allowed height for the label.</param>"
        /// <param name="type">Type of the entry, which controls its style and/or behaviour.</param>
        public LibraryGUIEntry(LibraryGUIContent owner, GUILayout parent, string path, int index, int width, int height,
            LibraryGUIEntryType type)
        {
            GUILayout entryLayout;

            if (owner.GridLayout)
                entryLayout = parent.AddLayoutY();
            else
                entryLayout = parent.AddLayoutX();

            SpriteTexture iconTexture = GetIcon(path, owner.TileSize);

            icon = new GUITexture(iconTexture, GUIImageScaleMode.ScaleToFit,
                true, GUIOption.FixedHeight(owner.TileSize), GUIOption.FixedWidth(owner.TileSize));

            label = null;

            string name = PathEx.GetTail(path);
            if (owner.GridLayout)
            {
                int labelHeight = height - owner.TileSize;

                label = new GUILabel(name, EditorStyles.MultiLineLabelCentered,
                    GUIOption.FixedWidth(width), GUIOption.FixedHeight(labelHeight));

                switch (type)
                {
                    case LibraryGUIEntryType.Single:
                        break;
                    case LibraryGUIEntryType.MultiFirst:
                        groupUnderlay = new GUITexture(null, LibraryEntryFirstBg);
                        break;
                    case LibraryGUIEntryType.MultiElement:
                        groupUnderlay = new GUITexture(null, LibraryEntryBg);
                        break;
                    case LibraryGUIEntryType.MultiLast:
                        groupUnderlay = new GUITexture(null, LibraryEntryLastBg);
                        break;
                }
            }
            else
            {
                label = new GUILabel(name, GUIOption.FixedWidth(width - owner.TileSize), GUIOption.FixedHeight(height));

                switch (type)
                {
                    case LibraryGUIEntryType.Single:
                        break;
                    case LibraryGUIEntryType.MultiFirst:
                        groupUnderlay = new GUITexture(null, LibraryEntryVertFirstBg);
                        break;
                    case LibraryGUIEntryType.MultiElement:
                        groupUnderlay = new GUITexture(null, LibraryEntryVertBg);
                        break;
                    case LibraryGUIEntryType.MultiLast:
                        groupUnderlay = new GUITexture(null, LibraryEntryVertLastBg);
                        break;
                }
            }

            entryLayout.AddElement(icon);
            entryLayout.AddElement(label);

            if (groupUnderlay != null)
                owner.DeepUnderlay.AddElement(groupUnderlay);

            this.owner = owner;
            this.index = index;
            this.path = path;
            this.bounds = new Rect2I();
            this.underlay = null;
            this.type = type;
            this.width = width;
            this.height = height;
        }