コード例 #1
0
        /// <summary>
        /// Creates a new scale handle.
        /// </summary>
        public ScaleHandle()
        {
            xAxis = new HandleSliderLine(this, Vector3.XAxis, 1.0f);
            yAxis = new HandleSliderLine(this, Vector3.YAxis, 1.0f);
            zAxis = new HandleSliderLine(this, Vector3.ZAxis, 1.0f);

            freeAxis = new HandleSliderPlane(this, Vector3.XAxis, Vector3.YAxis, 0.4f);
        }
コード例 #2
0
ファイル: MoveHandle.cs プロジェクト: xuebai5/BansheeEngine
        /// <summary>
        /// Creates a new move handle.
        /// </summary>
        public MoveHandle()
        {
            xAxis = new HandleSliderLine(this, Vector3.XAxis, 1.0f);
            yAxis = new HandleSliderLine(this, Vector3.YAxis, 1.0f);
            zAxis = new HandleSliderLine(this, Vector3.ZAxis, 1.0f);

            xyPlane = new HandleSliderPlane(this, Vector3.XAxis, Vector3.YAxis, 0.3f);
            yzPlane = new HandleSliderPlane(this, Vector3.YAxis, Vector3.ZAxis, 0.3f);
            zxPlane = new HandleSliderPlane(this, Vector3.ZAxis, Vector3.XAxis, 0.3f);
        }
コード例 #3
0
        /// <summary>
        /// Creates a new scene axes handle.
        /// </summary>
        public SceneAxesHandle()
        {
            xAxis = new HandleSliderLine(this, Vector3.XAxis, 1.0f - BOX_EXTENT, false, LAYER);
            yAxis = new HandleSliderLine(this, Vector3.YAxis, 1.0f - BOX_EXTENT, false, LAYER);
            zAxis = new HandleSliderLine(this, Vector3.ZAxis, 1.0f - BOX_EXTENT, false, LAYER);

            xNegAxis = new HandleSliderLine(this, -Vector3.XAxis, 1.0f - BOX_EXTENT, false, LAYER);
            yNegAxis = new HandleSliderLine(this, -Vector3.YAxis, 1.0f - BOX_EXTENT, false, LAYER);
            zNegAxis = new HandleSliderLine(this, -Vector3.ZAxis, 1.0f - BOX_EXTENT, false, LAYER);

            projTypePlane = new HandleSliderPlane(this, Vector3.XAxis, Vector3.YAxis, BOX_EXTENT * 2.0f, false, LAYER);
        }
コード例 #4
0
 private static extern void Internal_CreateInstance(HandleSliderPlane instance, ref Vector3 dir1, ref Vector3 dir2,
                                                    float length, bool fixedScale, UInt64 layer);