コード例 #1
0
 /// <summary>
 /// Checks if balance is more than the upper limit and sets the right state.
 /// </summary>
 public override void StateChangeCheck(BankAccount bankAccount)
 {
     //Checks if balance is more than the upper limit to change the state to the next one
     if (bankAccount.Balance > UpperLimit)
     {
         bankAccount.AccountStateId = SilverState.GetInstance().AccountStateId;
     }
 }
コード例 #2
0
ファイル: BITBanking.cs プロジェクト: Bgood92/bank-of-bit
 /// <summary>
 /// Checks if the balance is greater than the upper limit - If so, change the state to silver
 /// </summary>
 /// <param name="bankAccount">Evaluates bankAccount.balance</param>
 public override void StateChangeCheck(BankAccount bankAccount)
 {
     if (!bankAccount.Description.Equals("Mortgage")) //Check to see if the bank account is not a Mortgage account
     {
         if (bankAccount.Balance > UPPER_LIMIT)
         {
             //Set bankAccount's AccountStateId equal to the GoldState's AccountStateId field
             //if the balance is greater than the UPPER_LIMIT of this instance
             bankAccount.AccountStateId = SilverState.GetInstance().AccountStateId;
         }
     }
 }
コード例 #3
0
ファイル: BITBanking.cs プロジェクト: Bgood92/bank-of-bit
 /// <summary>
 /// Checks if the balance is greater than the upper limit - If so, change the state to Platinum
 /// Checks if the balance is less than the lower limit - If so, change the state to Silver
 /// </summary>
 /// <param name="bankAccount">Evaluates the bankAccount.Balance</param>
 public override void StateChangeCheck(BankAccount bankAccount)
 {
     if (!bankAccount.Description.Equals("Mortgage"))
     {
         if (bankAccount.Balance > UPPER_LIMIT)
         {
             bankAccount.AccountStateId = PlatinumState.GetInstance().AccountStateId;
         }
         else if (bankAccount.Balance < LOWER_LIMIT)
         {
             bankAccount.AccountStateId = SilverState.GetInstance().AccountStateId;
         }
     }
 }
コード例 #4
0
        /// <summary>
        /// Setting the current state to the right one
        /// </summary>
        /// <param name="bankAccount"></param>
        public override void StateChangeCheck(BankAccount bankAccount)
        {
            //Checks if balance is less than lower limit
            if (bankAccount.Balance < this.LowerLimit)
            {
                bankAccount.AccountStateId = SilverState.GetInstance().AccountStateId;
            }

            //Checks if balance is more than upper limit
            if (bankAccount.Balance > this.UpperLimit)
            {
                bankAccount.AccountStateId = PlatinumState.GetInstance().AccountStateId;
            }
        }
コード例 #5
0
        /// <summary>
        /// Gets an instatce of silverstate object
        /// </summary>
        /// <returns></returns>
        public static SilverState GetInstance()
        {
            BankOfBITContext db = new BankOfBITContext();

            //Checks the database for a silverstate
            if (silverState == null)
            {
                silverState = db.SilverStates.SingleOrDefault();

                if (silverState == null)
                {
                    silverState = new SilverState();
                    silverState = db.SilverStates.Add(silverState);
                    db.SaveChanges();
                }
            }
            return(silverState);
        }
コード例 #6
0
ファイル: BITBanking.cs プロジェクト: Bgood92/bank-of-bit
        /// <summary>
        /// Returns an instance of the SilverState
        /// </summary>
        /// <returns>SilverState</returns>
        public static SilverState GetInstance()
        {
            //Checks if there is already an instance of SilverState
            if (silverState == null)
            {
                //Retrieves the instance of SilverState from the SilverStates table or null
                silverState = db.SilverStates.SingleOrDefault();

                if (silverState == null)
                {
                    //Creates a new SilverState object and adds it to the database
                    //Save changes to the database
                    silverState = new SilverState();
                    db.SilverStates.Add(silverState);
                    db.SaveChanges();
                }
            }
            return(silverState);
        }