private void backButton_Click(object sender, EventArgs e) { Member4 member4 = new Member4(); //Instantiating the Member4 Form. this.Hide(); //Hides Member5 Form. member4.Show(); //Shows Member4 Form. }
private void nextButton3_Click_1(object sender, EventArgs e) { bandPower3 = 0.0f; BP3 = 0.0f; attr3 = ""; band3 = ""; ATTR3 = ""; BND3 = ""; if (mem4TextBox.Text == "") { MessageBox.Show("Please enter the Band Power of the character"); } else { try { bandPower3 = float.Parse(mem4TextBox.Text); } catch { MessageBox.Show("You entered an invalid input. Please check your inputs and try again.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } if (mem4Stars.SelectedIndex == 0) { if (mem4Story1.Checked) { bandPower3 = bandPower3 + 750f; } if (mem4Story2.Checked) { bandPower3 = bandPower3 + 1800f; } } else if (mem4Stars.SelectedIndex == 1) { if (mem4Story1.Checked) { bandPower3 = bandPower3 + 600f; } if (mem4Story2.Checked) { bandPower3 = bandPower3 + 1500f; } } else if (mem4Stars.SelectedIndex == 2) { if (mem4Story1.Checked) { bandPower3 = bandPower3 + 450f; } if (mem4Story2.Checked) { bandPower3 = bandPower3 + 900f; } } switch (mem4Attr.SelectedIndex) { case 0: attr3 = "Pure"; break; case 1: attr3 = "Power"; break; case 2: attr3 = "Happy"; break; case 3: attr3 = "Cool"; break; default: MessageBox.Show("Please enter an attribute.", "", MessageBoxButtons.OK, MessageBoxIcon.Error); break; } switch (mem4Band.SelectedIndex) { case 0: band3 = "Poppin' Party"; break; case 1: band3 = "Afterglow"; break; case 2: band3 = "Pastel*Palettes"; break; case 3: band3 = "Roselia"; break; case 4: band3 = "Hello, Happy World!"; break; default: MessageBox.Show("Please enter a band.", "", MessageBoxButtons.OK, MessageBoxIcon.Error); break; } BP3 = bandPower3; ATTR3 = attr3; BND3 = band3; Member4 member4 = new Member4(); this.Hide(); member4.Show(); } }