コード例 #1
0
ファイル: PauseMenu.cs プロジェクト: chamons/mac-samples-1
        public PauseMenu(CGSize frameSize)
        {
            myLabel          = InGameScene.LabelWithText("Resume", 65);
            myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY());

            Position = new CGPoint(frameSize.Width * 0.5f, frameSize.Height * 0.5f);
            AddChild(myLabel);
            InGameScene.DropShadowOnLabel(myLabel);
        }
コード例 #2
0
        public void CommonApplicationDidFinishLaunching(Action completionHandler)
        {
            Scene.ShowsStatistics = true;
            Scene.BackgroundColor = AppKit.NSColor.Black;

            NSProgress progress = NSProgress.FromTotalUnitCount(10);

            DispatchQueue queue = DispatchQueue.GetGlobalQueue(DispatchQueuePriority.Default);

            queue.DispatchSync(() => {
                progress.BecomeCurrent(2);
                var ui = new InGameScene(Scene.Bounds.Size);

                DispatchQueue.MainQueue.DispatchAsync(() =>
                                                      Scene.OverlayScene = ui
                                                      );

                progress.ResignCurrent();
                progress.BecomeCurrent(3);

                GameSimulation gameSim = GameSimulation.Sim;
                gameSim.GameUIScene    = ui;

                progress.ResignCurrent();
                progress.BecomeCurrent(3);

                SCNTransaction.Flush();

                // Preload
                Scene.Prepare(gameSim, new Func <bool> (() =>
                                                        true
                                                        ));
                progress.ResignCurrent();
                progress.BecomeCurrent(1);

                // Game Play Specific Code
                gameSim.GameUIScene.GameStateDelegate = gameSim.GameLevel;
                gameSim.GameLevel.ResetLevel();
                gameSim.SetGameState(GameState.PreGame);

                progress.ResignCurrent();
                progress.BecomeCurrent(1);

                DispatchQueue.MainQueue.DispatchAsync(() => {
                    Scene.Scene = gameSim;
                    Scene.WeakSceneRendererDelegate = gameSim;

                    if (completionHandler != null)
                    {
                        completionHandler();
                    }
                });

                progress.ResignCurrent();
            });
        }
コード例 #3
0
		public void CommonApplicationDidFinishLaunching (Action completionHandler)
		{
			Scene.ShowsStatistics = true;
			Scene.BackgroundColor = AppKit.NSColor.Black;

			NSProgress progress = NSProgress.FromTotalUnitCount (10);

			DispatchQueue queue = DispatchQueue.GetGlobalQueue (DispatchQueuePriority.Default);
			queue.DispatchSync (() => {
				progress.BecomeCurrent (2);
				var ui = new InGameScene (Scene.Bounds.Size);

				DispatchQueue.MainQueue.DispatchAsync (() =>
					Scene.OverlayScene = ui
				);

				progress.ResignCurrent ();
				progress.BecomeCurrent (3);

				GameSimulation gameSim = GameSimulation.Sim;
				gameSim.GameUIScene = ui;

				progress.ResignCurrent ();
				progress.BecomeCurrent (3);

				SCNTransaction.Flush ();

				// Preload
				Scene.Prepare (gameSim, new Func<bool> (() =>
					true
				));
				progress.ResignCurrent ();
				progress.BecomeCurrent (1);

				// Game Play Specific Code
				gameSim.GameUIScene.GameStateDelegate = gameSim.GameLevel;
				gameSim.GameLevel.ResetLevel ();
				gameSim.SetGameState (GameState.PreGame);

				progress.ResignCurrent ();
				progress.BecomeCurrent (1);

				DispatchQueue.MainQueue.DispatchAsync (() => {
					Scene.Scene = gameSim;
					Scene.WeakSceneRendererDelegate = gameSim;

					if (completionHandler != null)
						completionHandler ();
				});

				progress.ResignCurrent ();
			});
		}
コード例 #4
0
        public PostGameMenu(CGSize frameSize, IGameUIState gameStateDelegate)
        {
            GameStateDelegate = gameStateDelegate;
            nfloat menuHeight = frameSize.Height * 0.8f;
            var    background = new SKSpriteNode(AppKit.NSColor.Black, new CGSize(frameSize.Width * 0.8f, menuHeight));

            background.ZPosition = -1;
            background.Alpha     = 0.5f;
            background.Position  = new CGPoint(0, -0.2f * menuHeight);

            myLabel          = InGameScene.LabelWithText("Final Score", 65);
            myLabel.Position = new CGPoint(Frame.GetMidX(), Frame.GetMidY());

            Position = new CGPoint(frameSize.Width * 0.5f, frameSize.Height * 0.5f);
            UserInteractionEnabled         = true;
            myLabel.UserInteractionEnabled = true;
            AddChild(myLabel);
            InGameScene.DropShadowOnLabel(myLabel);

            var bananaLocation      = new CGPoint(frameSize.Width * -0.4f, Frame.GetMidY() * -0.4f);
            var coinLocation        = new CGPoint(frameSize.Width * -0.4f, Frame.GetMidY() * -0.6f);
            var totalLocation       = new CGPoint(frameSize.Width * -0.4f, Frame.GetMidY() * -0.8f);
            var bananaScoreLocation = new CGPoint(frameSize.Width * +0.4f, Frame.GetMidY() * -0.4f);
            var coinScoreLocation   = new CGPoint(frameSize.Width * +0.4f, Frame.GetMidY() * -0.6f);
            var totalScoreLocation  = new CGPoint(frameSize.Width * +0.4f, Frame.GetMidY() * -0.8f);

            bananaText          = (SKLabelNode)myLabel.Copy();
            bananaText.Text     = "Bananas";
            bananaText.FontSize = 0.1f * menuHeight;
            bananaText.SetScale(0.8f);
            bananaLocation.X   += bananaText.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            bananaText.Position = new CGPoint(bananaLocation.X, -2000);
            AddChild(bananaText);
            InGameScene.DropShadowOnLabel(bananaText);

            bananaScore            = (SKLabelNode)bananaText.Copy();
            bananaScore.Text       = "000";
            bananaScoreLocation.X -= bananaScore.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            bananaScore.Position   = new CGPoint(bananaScoreLocation.X, -2000);
            AddChild(bananaScore);

            coinText          = (SKLabelNode)bananaText.Copy();
            coinText.Text     = "Large Bananas";
            coinLocation.X   += coinText.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            coinText.Position = new CGPoint(coinLocation.X, -2000f);
            AddChild(coinText);
            InGameScene.DropShadowOnLabel(coinText);

            coinScore            = (SKLabelNode)coinText.Copy();
            coinScore.Text       = "000";
            coinScoreLocation.X -= coinScore.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            coinScore.Position   = new CGPoint(coinScoreLocation.X, -2000f);
            AddChild(coinScore);

            totalText          = (SKLabelNode)bananaText.Copy();
            totalText.Text     = "Total";
            totalLocation.X   += totalText.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            totalText.Position = new CGPoint(totalLocation.X, -2000f);
            AddChild(totalText);
            InGameScene.DropShadowOnLabel(totalText);

            totalScore            = (SKLabelNode)totalText.Copy();
            totalScore.Text       = "000";
            totalScoreLocation.X -= totalScore.CalculateAccumulatedFrame().Width * 0.5f + frameSize.Width * 0.1f;
            totalScore.Position   = new CGPoint(totalScoreLocation.X, -2000f);
            AddChild(totalScore);

            SKAction flyup = SKAction.MoveTo(new CGPoint(frameSize.Width * 0.5f, frameSize.Height - 100), 0.25);

            flyup.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupBananas = SKAction.MoveTo(bananaLocation, 0.25);

            flyupBananas.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupBananasScore = SKAction.MoveTo(bananaScoreLocation, 0.25f);

            flyupBananasScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupCoins = SKAction.MoveTo(coinLocation, 0.25);

            flyupCoins.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupCoinsScore = SKAction.MoveTo(coinScoreLocation, 0.25);

            flyupCoinsScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupTotal = SKAction.MoveTo(totalLocation, 0.25);

            flyupTotal.TimingMode = SKActionTimingMode.EaseInEaseOut;

            SKAction flyupTotalScore = SKAction.MoveTo(totalScoreLocation, 0.25);

            flyupTotalScore.TimingMode = SKActionTimingMode.EaseInEaseOut;

            int bananasCollected = gameStateDelegate.BananasCollected;
            int coinsCollected   = gameStateDelegate.CoinsCollected;
            int totalCollected   = bananasCollected + (coinsCollected * 100);

            SKAction countUpBananas = SKAction.CustomActionWithDuration(bananasCollected / 100f, ((node, elapsedTime) => {
                if (bananasCollected > 0)
                {
                    SKLabelNode label = (SKLabelNode)node;
                    nint total = (nint)(elapsedTime / (bananasCollected / 100.0f) * bananasCollected);
                    label.Text = total.ToString();

                    if (total % 10 == 0)
                    {
                        GameSimulation.Sim.PlaySound("deposit.caf");
                    }
                }
            }));

            SKAction countUpCoins = SKAction.CustomActionWithDuration(coinsCollected / 100f, ((node, elapsedTime) => {
                if (coinsCollected > 0)
                {
                    SKLabelNode label = (SKLabelNode)node;
                    nint total = (nint)((elapsedTime / (coinsCollected / 100.0f)) * coinsCollected);
                    label.Text = total.ToString();

                    if (total % 10 == 0)
                    {
                        GameSimulation.Sim.PlaySound("deposit.caf");
                    }
                }
            }));

            SKAction countUpTotal = SKAction.CustomActionWithDuration(totalCollected / 500.0f, ((node, elapsedTime) => {
                if (totalCollected > 0)
                {
                    SKLabelNode label = (SKLabelNode)node;
                    nint total = (nint)((elapsedTime / (totalCollected / 500.0f)) * totalCollected);
                    label.Text = total.ToString();

                    if (total % 25 == 0)
                    {
                        GameSimulation.Sim.PlaySound("deposit.caf");
                    }
                }
            }));

            RunAction(flyup, () => {
                bananaText.RunAction(flyupBananas);
                bananaScore.RunAction(flyupBananasScore, () => {
                    bananaScore.RunAction(countUpBananas, () => {
                        bananaScore.Text = bananasCollected.ToString();
                        coinText.RunAction(flyupCoins);
                        coinScore.RunAction(flyupCoinsScore, () => {
                            coinScore.RunAction(countUpCoins, () => {
                                coinScore.Text = coinsCollected.ToString();
                                totalText.RunAction(flyupTotal);
                                totalScore.RunAction(flyupTotalScore, () => {
                                    totalScore.RunAction(countUpTotal, () => {
                                        totalScore.Text = totalCollected.ToString();
                                    });
                                });
                            });
                        });
                    });
                });
            });
        }