/// <summary> /// 设置位置 /// </summary> public void SetAnchoredPosition(Vector2 originPosition) { this.isPositionInited = true; this.originPosition = originPosition; this.anchoredPosition = scrollSystem.TransAnchoredPosition(originPosition); UpdateRectBounds(); }
/// <summary> /// 设置位置 /// </summary> public void SetAnchoredPosition(Vector2 originPosition) { this.isPositionInited = true; if (scrollSystem.Centered && (newLine == ScrollLayout.NewLine.None)) { //只是临时存储用 this.anchoredPosition = originPosition; } else { this.anchoredPosition = scrollSystem.TransAnchoredPosition(originPosition); UpdateRectBounds(); } }