static public int ClearKeyListen(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif Ballance2.UI.Utils.KeyListener self = (Ballance2.UI.Utils.KeyListener)checkSelf(l); self.ClearKeyListen(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
/// <summary> /// 从 指定 GameObject 创建键事件侦听器 /// </summary> /// <param name="go">指定 GameObject</param> /// <returns></returns> static public KeyListener Get(GameObject go) { KeyListener listener = go.GetComponent <KeyListener>(); if (listener == null) { listener = go.AddComponent <KeyListener>(); } return(listener); }
static public int AddKeyListen(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 3) { Ballance2.UI.Utils.KeyListener self = (Ballance2.UI.Utils.KeyListener)checkSelf(l); UnityEngine.KeyCode a1; a1 = (UnityEngine.KeyCode)LuaDLL.luaL_checkinteger(l, 2); Ballance2.UI.Utils.KeyListener.KeyDelegate a2; checkDelegate(l, 3, out a2); self.AddKeyListen(a1, a2); pushValue(l, true); return(1); } else if (argc == 4) { Ballance2.UI.Utils.KeyListener self = (Ballance2.UI.Utils.KeyListener)checkSelf(l); UnityEngine.KeyCode a1; a1 = (UnityEngine.KeyCode)LuaDLL.luaL_checkinteger(l, 2); UnityEngine.KeyCode a2; a2 = (UnityEngine.KeyCode)LuaDLL.luaL_checkinteger(l, 3); Ballance2.UI.Utils.KeyListener.KeyDelegate a3; checkDelegate(l, 4, out a3); self.AddKeyListen(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function AddKeyListen to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }