コード例 #1
0
        public Team AddTeamByDescribe(TeamDescribe describe)
        {
            Team team = new Team(describe);

            teams.Add(team.id, team);
            return(team);
        }
コード例 #2
0
 public Team TryAddTeamByDescribe(TeamDescribe describe)
 {
     if (!teams.ContainsKey(describe.id))
     {
         return(AddTeamByDescribe(describe));
     }
     return(null);
 }
コード例 #3
0
 //目前的逻辑中,万不得已不用的生成队伍
 public TeamDescribe GenerateDescribe(int teamID)
 {
     if (describes.Count < 2)
     {
         return(new TeamDescribe
         {
             id = teamID,
             color = Color.HSVToRGB(Random.Range(0, 1), Random.Range(0.5f, 1), Random.Range(0.5f, 1)),
             name = GetStuffing() + GetStuffing()
         });
     }
     else
     {
         //int dcount = describes.Count - 1;
         TeamDescribe d1 = describes[Random.Range(0, describes.Count)];
         TeamDescribe d2 = describes[Random.Range(0, describes.Count)];
         return(new TeamDescribe
         {
             id = teamID,
             color = Color.Lerp(d1.color, d2.color, Random.Range(0.3f, 0.7f)),
             name = d1.name + GetStuffing() + d2.name,
         });
     }
 }
コード例 #4
0
        /// <summary>
        /// 分配一个队伍
        /// </summary>
        /// <returns></returns>
        public int DistributeOneTeam()
        {
            if (teams.Count < describes.Count)
            {
                //如果Team数量少于场地上限
                List <TeamDescribe> unuseDescs = describes.Where((TeamDescribe desc) => !teams.ContainsKey(desc.id)).ToList(); //在describes中却没在teams中的队伍
                TeamDescribe        randomOne  = unuseDescs[Random.Range(0, unuseDescs.Count)];                                //随机一个
                AddTeamByDescribe(randomOne);
                return(randomOne.id);
            }
            //如果Team达到上限甚至突破上限(?)
            int minNum    = int.MaxValue;
            int minTeamID = -1;

            foreach (Team team in teams.Values) //找一个人最少的队伍
            {
                if (team.Count < minNum)
                {
                    minNum    = team.Count;
                    minTeamID = team.id;
                }
            }
            if (minTeamID == -1) //基本不会进这个逻辑
            {
                if (teams.Count == 0)
                {
                    minTeamID = 1;
                }
                else
                {
                    minTeamID = teams.Keys.Max() + 1;
                }
                AddTeamByDescribe(GenerateDescribe(minTeamID));
            }
            return(minTeamID);
        }
コード例 #5
0
ファイル: Team.cs プロジェクト: liggest/GeometryFootball
 public Team(TeamDescribe describe)
 {
     id        = describe.id;
     name      = describe.name;
     teamColor = describe.color;
 }