public void UpdateState(int X, int Y) { North = WorldInfo.FindBlock(X, Y - 1); South = WorldInfo.FindBlock(X, Y + 1); East = WorldInfo.FindBlock(X + 1, Y); West = WorldInfo.FindBlock(X - 1, Y); }
static void CreateBlock(Block block) { BlockList[block.X][block.Y] = block; block.Initialize(); }