コード例 #1
0
ファイル: Game1.cs プロジェクト: FENG-MASTER/BallBattle
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            startComponent = new StartComponent(this);
            gameComponent  = new MyGameComponent(this);
            endComponent   = new EndComponent(this);
            Components.Add(startComponent);

            Resourse.init(Content);     //初始化全局纹理类 ,应该放在LoadContent里,但测试的时候发现会空指针,应该是先执行了  Components的LoadContent,才会这样

            this.IsMouseVisible = true;
            base.Initialize();
        }