コード例 #1
0
ファイル: BallView.cs プロジェクト: kn222gp/1DV437
        public BallView(BallSimulation Ballsimulation, Camera Camera, GraphicsDevice Graphics, Texture2D BallTexture)
        {
            ballSimulation = Ballsimulation;
            camera = Camera;
            ballTexture = BallTexture;

            gameAreaTexture = new Texture2D(Graphics, 1, 1);
            gameAreaTexture.SetData(new[] { Color.White });
        }
コード例 #2
0
ファイル: BallAppController.cs プロジェクト: kn222gp/1DV437
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            ballTexture = Content.Load<Texture2D>("EightBall.png");
            Camera camera = new Camera(GraphicsDevice.Viewport);
            ballView = new BallView(ballSimulation, camera, GraphicsDevice, ballTexture);
        }