private void MainForm_Load(object sender, EventArgs e) { DoubleBuffered = true; m_Ball = new Ball(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("Images\\ball"); ball1 = new Ball(++ballcount, ballTexture, new Vector2(100, 100)); ball2 = new Ball(++ballcount, ballTexture, new Vector2(400, 100)); }