public void Setup() { var viewport = new Viewport {Width = 640, Height = 480}; var camera = new Camera {Target = Vector.Forward, Position = Vector.Zero}; camera.Prepare(viewport); camera.Update(); _frustum = new Frustum(); _frustum.SetCameraDefinition(camera); }
public void Setup() { var viewport = new Viewport { Width = 640, Height = 480 }; _camera = new Camera() { Target = Vector.Forward, Position = Vector.Zero }; viewport.View = _camera; _camera.Update(viewport); _frustum = new Frustum(); _frustum.SetCameraDefinition(viewport, _camera); }