public void ImplicitlySettingACoordinateAsVectorShouldReturnSameValuesAsInCoordinate() { var coordinate = new Coordinate { X = 5f, Y = 6f, Z = 7f }; Vector vector = coordinate; Assert.That(vector.X, Is.EqualTo(coordinate.X)); Assert.That(vector.Y, Is.EqualTo(coordinate.Y)); Assert.That(vector.Z, Is.EqualTo(coordinate.Z)); }
public void ConvertingToVectorShouldReturnSameValuesInVector() { var coordinate = new Coordinate { X = 5, Y = 6, Z = 7 }; var vector = coordinate.ToVector(); Assert.That(vector.X, Is.EqualTo(coordinate.X)); Assert.That(vector.Y, Is.EqualTo(coordinate.Y)); Assert.That(vector.Z, Is.EqualTo(coordinate.Z)); }
public void AddingTwoCoordinatesShouldReturnAVectorWithCorrectResult() { var c1 = new Coordinate { X = 2f, Y = 4f, Z = 6f }; var c2 = new Coordinate { X = 1f, Y = 2f, Z = 3f }; var vector = c1 + c2; Assert.That(vector.X, Is.EqualTo(3f)); Assert.That(vector.Y, Is.EqualTo(6f)); Assert.That(vector.Z, Is.EqualTo(9f)); }
public void AddingAVectorToACoordinateShouldReturnAVectorWithCorrectResult() { var c1 = new Coordinate { X = 2f, Y = 4f, Z = 6f }; var v2 = new Vector(1f, 2f, 3f); var vector = c1 + v2; Assert.That(vector.X, Is.EqualTo(3f)); Assert.That(vector.Y, Is.EqualTo(6f)); Assert.That(vector.Z, Is.EqualTo(9f)); }
public void AddingACoordinateToAVectorShouldReturnAVectorWithCorrectResult() { var v1 = new Vector(2f, 4f, 6f); var c2 = new Coordinate { X = 1f, Y = 2f, Z = 3f }; var vector = v1 + c2; Assert.That(vector.X, Is.EqualTo(3f)); Assert.That(vector.Y, Is.EqualTo(6f)); Assert.That(vector.Z, Is.EqualTo(9f)); }
public Camera() { Position = new Coordinate(0f, 0f, 0f); Target = new Coordinate(0f, 0f, -1f); Up = Vector.Up; Near = DefaultNear; Far = DefaultFar; FieldOfView = DefaultFieldOfView; ProjectionMatrix = null; UpdateDepthDivisor(); _frustum = new Frustum(); }
public bool IsInView(Coordinate coordinate) { return _frustum.IsPointInFrustum(coordinate) == FrustumIntersection.Inside; }
private void Position(Coordinate position, float yOffset) { var xTimeline = _positionStoryboard.Children[0] as DoubleAnimation; var yTimeline = _positionStoryboard.Children[1] as DoubleAnimation; var zTimeline = _positionStoryboard.Children[2] as DoubleAnimation; xTimeline.From = Game.Camera.Position.X; xTimeline.To = position.X; yTimeline.From = Game.Camera.Position.Y; yTimeline.To = position.Y+yOffset; zTimeline.From = Game.Camera.Position.Z; zTimeline.To = position.Z; _positionStoryboard.Begin(); }
private void Target(Coordinate target) { var xTimeline = _targetStoryboard.Children[0] as DoubleAnimation; var yTimeline = _targetStoryboard.Children[1] as DoubleAnimation; var zTimeline = _targetStoryboard.Children[2] as DoubleAnimation; xTimeline.From = Game.Camera.Target.X; xTimeline.To = target.X; yTimeline.From = Game.Camera.Target.Y; yTimeline.To = target.Y; zTimeline.From = Game.Camera.Target.Z; zTimeline.To = target.Z; _targetStoryboard.Begin(); }
public void SubtractingAVectorFromACoordinateShouldReturnAVectorWithCorrectResult() { var c1 = new Coordinate { X = 2f, Y = 4f, Z = 6f }; var v2 = new Vector(1f, 2f, 3f); var vector = c1 - v2; Assert.That(vector.X, Is.EqualTo(1f)); Assert.That(vector.Y, Is.EqualTo(2f)); Assert.That(vector.Z, Is.EqualTo(3f)); }
public void SubtractingACoordinateFromAVectorShouldReturnAVectorWithCorrectResult() { var v1 = new Vector(2f, 4f, 6f); var c2 = new Coordinate { X = 1f, Y = 2f, Z = 3f }; var vector = v1 - c2; Assert.That(vector.X, Is.EqualTo(1f)); Assert.That(vector.Y, Is.EqualTo(2f)); Assert.That(vector.Z, Is.EqualTo(3f)); }