internal SaveLoadFileItemViewModel(bool isLoadMode, bool isCurrent, SettingFileOverview model, SaveLoadDataViewModel parent) { IsLoadMode = isLoadMode; IsCurrent = isCurrent; Index = model.Index; IsExist = model.Exist; ModelName = model.ModelName; LastUpdatedDate = model.LastUpdateTime; SelectThisCommand = new ActionCommand(async() => { if (isLoadMode) { await parent.ExecuteLoad(Index); } else { await parent.ExecuteSave(Index); } }); }
public MainWindowViewModel() { Model = new RootSettingSync(MessageSender, MessageIo.Receiver); SettingFileIo = new SettingFileIo(Model, MessageSender); SaveFileManager = new SaveFileManager(SettingFileIo, Model, MessageSender); WindowSetting = new WindowSettingViewModel(Model.Window, MessageSender); MotionSetting = new MotionSettingViewModel(Model.Motion, MessageSender, MessageIo.Receiver); GamepadSetting = new GamepadSettingViewModel(Model.Gamepad, MessageSender); LayoutSetting = new LayoutSettingViewModel(Model.Layout, Model.Gamepad, MessageSender, MessageIo.Receiver); LightSetting = new LightSettingViewModel(Model.Light, MessageSender); WordToMotionSetting = new WordToMotionSettingViewModel(Model.WordToMotion, MessageSender, MessageIo.Receiver); ExternalTrackerSetting = new ExternalTrackerViewModel(Model.ExternalTracker, Model.Motion, MessageSender, MessageIo.Receiver); SettingIo = new SettingIoViewModel(Model, Model.Automation, SaveFileManager, MessageSender); //オートメーションの配線: 1つしかないのでザツにやる。OC<T>をいじる関係でUIスレッド必須なことに注意 Model.Automation.LoadSettingFileRequested += v => Application.Current.Dispatcher.BeginInvoke(new Action( () => SaveFileManager.LoadSetting(v.Index, v.LoadCharacter, v.LoadNonCharacter, true)) ); _runtimeHelper = new RuntimeHelper(MessageSender, MessageIo.Receiver, Model); LoadVrmCommand = new ActionCommand(LoadVrm); LoadVrmByFilePathCommand = new ActionCommand <string>(LoadVrmByFilePath); ConnectToVRoidHubCommand = new ActionCommand(ConnectToVRoidHubAsync); OpenVRoidHubCommand = new ActionCommand(() => UrlNavigate.Open("https://hub.vroid.com/")); AutoAdjustCommand = new ActionCommand(() => MessageSender.SendMessage(MessageFactory.Instance.RequestAutoAdjust())); OpenSettingWindowCommand = new ActionCommand(() => SettingWindow.OpenOrActivateExistingWindow(this)); ResetToDefaultCommand = new ActionCommand(ResetToDefault); LoadPrevSettingCommand = new ActionCommand(LoadPrevSetting); TakeScreenshotCommand = new ActionCommand(_runtimeHelper.TakeScreenshot); OpenScreenshotFolderCommand = new ActionCommand(_runtimeHelper.OpenScreenshotSavedFolder); MessageIo.Receiver.ReceivedCommand += OnReceiveCommand; SaveFileManager.VRoidModelLoadRequested += id => LoadSavedVRoidModel(id, false); }
internal MotionSettingViewModel(MotionSettingSync model, IMessageSender sender, IMessageReceiver receiver) : base(sender) { _model = model; ResetFaceBasicSettingCommand = new ActionCommand( () => SettingResetUtils.ResetSingleCategoryAsync(ResetFaceBasicSetting) ); ResetFaceEyeSettingCommand = new ActionCommand( () => SettingResetUtils.ResetSingleCategoryAsync(_model.ResetFaceEyeSetting) ); ResetFaceBlendShapeSettingCommand = new ActionCommand( () => SettingResetUtils.ResetSingleCategoryAsync(_model.ResetFaceBlendShapeSetting) ); ResetArmMotionSettingCommand = new ActionCommand( () => SettingResetUtils.ResetSingleCategoryAsync(_model.ResetArmSetting) ); ResetHandMotionSettingCommand = new ActionCommand( () => SettingResetUtils.ResetSingleCategoryAsync(_model.ResetHandSetting) ); ResetWaitMotionSettingCommand = new ActionCommand( () => SettingResetUtils.ResetSingleCategoryAsync(_model.ResetWaitMotionSetting) ); CalibrateFaceCommand = new ActionCommand(() => SendMessage(MessageFactory.Instance.CalibrateFace())); OpenFullEditionDownloadUrlCommand = new ActionCommand(() => UrlNavigate.Open("https://baku-dreameater.booth.pm/items/3064040")); OpenHandTrackingPageUrlCommand = new ActionCommand(() => UrlNavigate.Open(LocalizedString.GetString("URL_docs_hand_tracking"))); ShowMicrophoneVolume = new RProperty <bool>(false, b => { SendMessage(MessageFactory.Instance.SetMicrophoneVolumeVisibility(b)); if (!b) { MicrophoneVolumeValue.Value = 0; } }); _model.KeyboardAndMouseMotionMode.PropertyChanged += (_, __) => UpdateKeyboardAndMouseMotionMode(); UpdateKeyboardAndMouseMotionMode(); _model.GamepadMotionMode.PropertyChanged += (_, __) => UpdateGamepadMotionMode(); UpdateGamepadMotionMode(); _model.EyeBoneRotationScale.PropertyChanged += (_, __) => UpdateEyeRotRangeText(); _model.EnableLipSync.PropertyChanged += (_, __) => { if (!_model.EnableLipSync.Value) { ShowMicrophoneVolume.Value = false; } }; _model.FaceNeutralClip.PropertyChanged += (_, __) => _blendShapeNameStore.Refresh(_model.FaceNeutralClip.Value, _model.FaceOffsetClip.Value); _model.FaceOffsetClip.PropertyChanged += (_, __) => _blendShapeNameStore.Refresh(_model.FaceNeutralClip.Value, _model.FaceOffsetClip.Value); //両方trueのときだけポインターを表示したいので、それのチェック _model.KeyboardAndMouseMotionMode.PropertyChanged += (_, __) => UpdatePointerVisibility(); _model.ShowPresentationPointer.PropertyChanged += (_, __) => UpdatePointerVisibility(); //通常発生しないが、VMの初期化時点でポインター表示が必要ならそうする UpdatePointerVisibility(); UpdateEyeRotRangeText(); receiver.ReceivedCommand += OnReceivedCommand; ShowInstallPathWarning.Value = InstallPathChecker.HasMultiByteCharInInstallPath(); }