private void OnBodyUpdated(object sender, BodyEventArgs e) { _fpsWatcherFrameArrived.Count(); RobotJointAngles.SetAnglesFromBody(e.Body); AngleOutputs = RobotJointAngles.Angles .Select(f => float.IsNaN(f) ? 0.0f : f) .ToArray(); AngleUpdated?.Invoke(this, EventArgs.Empty); }