コード例 #1
0
        public override void OnStart(StartState state)
        {
            if (HighLogic.LoadedSceneIsFlight)
            {
                pingsData          = new TargetSignatureData[dataCount];
                pingWorldPositions = new Vector3[dataCount];
                TargetSignatureData.ResetTSDArray(ref pingsData);
                launchWarnings = new List <TargetSignatureData>();

                rwrIconLabelStyle                  = new GUIStyle();
                rwrIconLabelStyle.alignment        = TextAnchor.MiddleCenter;
                rwrIconLabelStyle.normal.textColor = Color.green;
                rwrIconLabelStyle.fontSize         = 12;
                rwrIconLabelStyle.border           = new RectOffset(0, 0, 0, 0);
                rwrIconLabelStyle.clipping         = TextClipping.Overflow;
                rwrIconLabelStyle.wordWrap         = false;
                rwrIconLabelStyle.fontStyle        = FontStyle.Bold;

                audioSource              = gameObject.AddComponent <AudioSource>();
                audioSource.minDistance  = 500;
                audioSource.maxDistance  = 1000;
                audioSource.spatialBlend = 1;
                audioSource.dopplerLevel = 0;
                audioSource.loop         = false;

                UpdateVolume();
                BDArmorySettings.OnVolumeChange += UpdateVolume;

                float size = displayRect.height + 20;
                if (!windowRectInitialized)
                {
                    windowRect            = new Rect(40, Screen.height - size - 20, size, size + 20);
                    windowRectInitialized = true;
                }

                foreach (var mf in vessel.FindPartModulesImplementing <MissileFire>())
                {
                    mf.rwr = this;
                    if (!weaponManager)
                    {
                        weaponManager = mf;
                    }
                }

                if (rwrEnabled)
                {
                    EnableRWR();
                }
            }
        }
コード例 #2
0
        public override void OnStart(StartState state)
        {
            base.OnStart(state);

            if (HighLogic.LoadedSceneIsFlight)
            {
                myVesselID = vessel.id.ToString();
                RadarUtils.SetupRadarCamera();

                if (string.IsNullOrEmpty(radarName))
                {
                    radarName = part.partInfo.title;
                }

                linkedToVessels = new List <VesselRadarData>();


                //rIncrements = Misc.ParseToFloatArray(rangeIncrements);
                //rangeIndex = Mathf.Clamp(rangeIndex, 0, rIncrements.Length-1);
                //maxRange = rIncrements[rIncrements.Length-1];
                signalPersistTime = omnidirectional
                    ? 360 / (scanRotationSpeed + 5)
                    : directionalFieldOfView / (scanRotationSpeed + 5);

                if (rotationTransformName != string.Empty)
                {
                    rotationTransform = part.FindModelTransform(rotationTransformName);
                }


                //lockedTarget = TargetSignatureData.noTarget;


                attemptedLocks = new TargetSignatureData[3];
                TargetSignatureData.ResetTSDArray(ref attemptedLocks);

                lockedTargets = new List <TargetSignatureData>();

                referenceTransform               = (new GameObject()).transform;
                referenceTransform.parent        = transform;
                referenceTransform.localPosition = Vector3.zero;

                foreach (var tur in part.FindModulesImplementing <ModuleTurret>())
                {
                    if (tur.turretID == turretID)
                    {
                        lockingTurret = tur;
                        break;
                    }
                }

                rwrType = (RadarWarningReceiver.RWRThreatTypes)rwrThreatType;


                foreach (var wm in vessel.FindPartModulesImplementing <MissileFire>())
                {
                    wm.radars.Add(this);
                }

                GameEvents.onVesselGoOnRails.Add(OnGoOnRails);


                EnsureVesselRadarData();

                StartCoroutine(StartUpRoutine());
            }

            if (HighLogic.LoadedSceneIsEditor)
            {
                foreach (var tur in part.FindModulesImplementing <ModuleTurret>())
                {
                    if (tur.turretID == turretID)
                    {
                        lockingTurret = tur;
                        break;
                    }
                }

                if (lockingTurret)
                {
                    lockingTurret.Fields["minPitch"].guiActiveEditor = false;
                    lockingTurret.Fields["maxPitch"].guiActiveEditor = false;
                    lockingTurret.Fields["yawRange"].guiActiveEditor = false;
                }
            }
        }
コード例 #3
0
        protected void UpdateRadarTarget()
        {
            TargetAcquired = false;

            float angleToTarget = Vector3.Angle(radarTarget.predictedPosition - transform.position, GetForwardTransform());

            if (radarTarget.exists)
            {
                if (!ActiveRadar && ((radarTarget.predictedPosition - transform.position).sqrMagnitude > Mathf.Pow(activeRadarRange, 2) || angleToTarget > maxOffBoresight * 0.75f))
                {
                    if (vrd)
                    {
                        TargetSignatureData        t = TargetSignatureData.noTarget;
                        List <TargetSignatureData> possibleTargets = vrd.GetLockedTargets();
                        for (int i = 0; i < possibleTargets.Count; i++)
                        {
                            if (possibleTargets[i].vessel == radarTarget.vessel)
                            {
                                t = possibleTargets[i];
                            }
                        }


                        if (t.exists)
                        {
                            TargetAcquired     = true;
                            radarTarget        = t;
                            TargetPosition     = radarTarget.predictedPosition;
                            TargetVelocity     = radarTarget.velocity;
                            TargetAcceleration = radarTarget.acceleration;
                            _radarFailTimer    = 0;
                            return;
                        }
                        else
                        {
                            if (_radarFailTimer > maxRadarFailTime)
                            {
                                Debug.Log("[BDArmory]: Semi-Active Radar guidance failed. Parent radar lost target.");
                                radarTarget        = TargetSignatureData.noTarget;
                                legacyTargetVessel = null;
                                return;
                            }
                            else
                            {
                                if (_radarFailTimer == 0)
                                {
                                    Debug.Log("[BDArmory]: Semi-Active Radar guidance failed - waiting for data");
                                }
                                _radarFailTimer         += Time.fixedDeltaTime;
                                radarTarget.timeAcquired = Time.time;
                                radarTarget.position     = radarTarget.predictedPosition;
                                TargetPosition           = radarTarget.predictedPosition;
                                TargetVelocity           = radarTarget.velocity;
                                TargetAcceleration       = Vector3.zero;
                                TargetAcquired           = true;
                            }
                        }
                    }
                    else
                    {
                        Debug.Log("[BDArmory]: Semi-Active Radar guidance failed. Out of range and no data feed.");
                        radarTarget        = TargetSignatureData.noTarget;
                        legacyTargetVessel = null;
                        return;
                    }
                }
                else
                {
                    vrd = null;

                    if (angleToTarget > maxOffBoresight)
                    {
                        Debug.Log("[BDArmory]: Radar guidance failed.  Target is out of active seeker gimbal limits.");
                        radarTarget        = TargetSignatureData.noTarget;
                        legacyTargetVessel = null;
                        return;
                    }
                    else
                    {
                        if (scannedTargets == null)
                        {
                            scannedTargets = new TargetSignatureData[5];
                        }
                        TargetSignatureData.ResetTSDArray(ref scannedTargets);
                        Ray  ray     = new Ray(transform.position, radarTarget.predictedPosition - transform.position);
                        bool pingRWR = Time.time - lastRWRPing > 0.4f;
                        if (pingRWR)
                        {
                            lastRWRPing = Time.time;
                        }
                        bool radarSnapshot = (snapshotTicker > 20);
                        if (radarSnapshot)
                        {
                            snapshotTicker = 0;
                        }
                        else
                        {
                            snapshotTicker++;
                        }
                        RadarUtils.UpdateRadarLock(ray, lockedSensorFOV, activeRadarMinThresh, ref scannedTargets, 0.4f, pingRWR, RadarWarningReceiver.RWRThreatTypes.MissileLock, radarSnapshot);
                        float sqrThresh = radarLOALSearching ? Mathf.Pow(500, 2) : Mathf.Pow(40, 2);

                        if (radarLOAL && radarLOALSearching && !radarSnapshot)
                        {
                            //only scan on snapshot interval
                        }
                        else
                        {
                            for (int i = 0; i < scannedTargets.Length; i++)
                            {
                                if (scannedTargets[i].exists && (scannedTargets[i].predictedPosition - radarTarget.predictedPosition).sqrMagnitude < sqrThresh)
                                {
                                    radarTarget        = scannedTargets[i];
                                    TargetAcquired     = true;
                                    radarLOALSearching = false;
                                    TargetPosition     = radarTarget.predictedPosition + (radarTarget.velocity * Time.fixedDeltaTime);
                                    TargetVelocity     = radarTarget.velocity;
                                    TargetAcceleration = radarTarget.acceleration;
                                    _radarFailTimer    = 0;
                                    if (!ActiveRadar && Time.time - TimeFired > 1)
                                    {
                                        if (locksCount == 0)
                                        {
                                            RadarWarningReceiver.PingRWR(ray, lockedSensorFOV, RadarWarningReceiver.RWRThreatTypes.MissileLaunch, 2f);
                                            Debug.Log("[BDArmory]: Pitbull! Radar missileBase has gone active.  Radar sig strength: " + radarTarget.signalStrength.ToString("0.0"));
                                        }
                                        else if (locksCount > 2)
                                        {
                                            guidanceActive = false;
                                            checkMiss      = true;
                                            if (BDArmorySettings.DRAW_DEBUG_LABELS)
                                            {
                                                Debug.Log("[BDArmory]: Radar missileBase reached max re-lock attempts.");
                                            }
                                        }
                                        locksCount++;
                                    }
                                    ActiveRadar = true;
                                    return;
                                }
                            }
                        }

                        if (radarLOAL)
                        {
                            radarLOALSearching = true;
                            TargetAcquired     = true;
                            TargetPosition     = radarTarget.predictedPosition + (radarTarget.velocity * Time.fixedDeltaTime);
                            TargetVelocity     = radarTarget.velocity;
                            TargetAcceleration = Vector3.zero;
                            ActiveRadar        = false;
                        }
                        else
                        {
                            radarTarget = TargetSignatureData.noTarget;
                        }
                    }
                }
            }
            else if (radarLOAL && radarLOALSearching)
            {
                if (scannedTargets == null)
                {
                    scannedTargets = new TargetSignatureData[5];
                }
                TargetSignatureData.ResetTSDArray(ref scannedTargets);
                Ray  ray     = new Ray(transform.position, GetForwardTransform());
                bool pingRWR = Time.time - lastRWRPing > 0.4f;
                if (pingRWR)
                {
                    lastRWRPing = Time.time;
                }
                bool radarSnapshot = (snapshotTicker > 6);
                if (radarSnapshot)
                {
                    snapshotTicker = 0;
                }
                else
                {
                    snapshotTicker++;
                }
                RadarUtils.UpdateRadarLock(ray, lockedSensorFOV * 3, activeRadarMinThresh * 2, ref scannedTargets, 0.4f, pingRWR, RadarWarningReceiver.RWRThreatTypes.MissileLock, radarSnapshot);
                float sqrThresh = Mathf.Pow(300, 2);

                float smallestAngle = 360;
                TargetSignatureData lockedTarget = TargetSignatureData.noTarget;

                for (int i = 0; i < scannedTargets.Length; i++)
                {
                    if (scannedTargets[i].exists && (scannedTargets[i].predictedPosition - radarTarget.predictedPosition).sqrMagnitude < sqrThresh)
                    {
                        float angle = Vector3.Angle(scannedTargets[i].predictedPosition - transform.position, GetForwardTransform());
                        if (angle < smallestAngle)
                        {
                            lockedTarget  = scannedTargets[i];
                            smallestAngle = angle;
                        }


                        ActiveRadar = true;
                        return;
                    }
                }

                if (lockedTarget.exists)
                {
                    radarTarget        = lockedTarget;
                    TargetAcquired     = true;
                    radarLOALSearching = false;
                    TargetPosition     = radarTarget.predictedPosition + (radarTarget.velocity * Time.fixedDeltaTime);
                    TargetVelocity     = radarTarget.velocity;
                    TargetAcceleration = radarTarget.acceleration;

                    if (!ActiveRadar && Time.time - TimeFired > 1)
                    {
                        RadarWarningReceiver.PingRWR(new Ray(transform.position, radarTarget.predictedPosition - transform.position), lockedSensorFOV, RadarWarningReceiver.RWRThreatTypes.MissileLaunch, 2f);
                        Debug.Log("[BDArmory]: Pitbull! Radar missileBase has gone active.  Radar sig strength: " + radarTarget.signalStrength.ToString("0.0"));
                    }
                    return;
                }
                else
                {
                    TargetAcquired     = true;
                    TargetPosition     = transform.position + (startDirection * 500);
                    TargetVelocity     = Vector3.zero;
                    TargetAcceleration = Vector3.zero;
                    radarLOALSearching = true;
                    return;
                }
            }

            if (!radarTarget.exists)
            {
                legacyTargetVessel = null;
            }
        }