public static void BindKey(int id) { if (current != null) { Debug.Log("Tried to bind key but key binder is in use."); return; } current = new GameObject().AddComponent <BDKeyBinder>(); current.id = id; current.StartRecording(); }
public static void BindKey(int id) { if(current != null) { Debug.Log("Tried to bind key but key binder is in use."); return; } current = new GameObject().AddComponent<BDKeyBinder>(); current.id = id; current.StartRecording(); }
public bool AcquireInputString(out string _inputString) { if (valid) { _inputString = inputString; current = null; Destroy(gameObject); return(true); } else { _inputString = string.Empty; return(false); } }
public bool AcquireInputString(out string _inputString) { if(valid) { _inputString = inputString; current = null; Destroy(gameObject); return true; } else { _inputString = string.Empty; return false; } }