public bool TestFree(Vector2 Position, float Size, int FactionNumber) { Basic2DScene Parent2DScene = (Basic2DScene)GameManager.GetLevel().getCurrentScene(); QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (UnitBasic o in FactionManager.SortedUnits[FactionManager.GetTeam(FactionNumber)]) { if (o.GetType().IsSubclassOf(typeof(UnitBuilding))) { UnitBuilding s = (UnitBuilding)o; if (Vector2.Distance(Position, o.Position.get()) < (Size + o.Size.X())) { return(false); } } } return(true); }
public virtual Vector2 GetPlacePosition(int FactionNumber) { float BestScore = -500000; Vector2 BestPosition = Vector2.Zero; float Distance = 1000; float JumpSize = 100; Vector2 MinPos = new Vector2(10000); Vector2 MaxPos = new Vector2(-10000); foreach (MiningPlatform m in GameManager.GetLevel().getCurrentScene().Enumerate(typeof(MiningPlatform))) { if (m.GetTeam() == FactionManager.GetTeam(FactionNumber) && !m.Dead) { MinPos = Vector2.Min(MinPos, m.Position.get() - new Vector2(Distance)); MaxPos = Vector2.Max(MaxPos, m.Position.get() + new Vector2(Distance)); } } Basic2DScene b = (Basic2DScene)GameManager.GetLevel().getCurrentScene(); MinPos = Vector2.Max(MinPos, b.MinBoundary.get()); MaxPos = Vector2.Min(MaxPos, b.MaxBoundary.get()); for (float x = MinPos.X; x < MaxPos.X; x += JumpSize) { for (float y = MinPos.Y; y < MaxPos.Y; y += JumpSize) { if (TestFree(new Vector2(x, y), TurretSize, FactionNumber) && PathFindingManager.GetCellValue(new Vector2(x, y)) != PathFindingManager.DeadCell) { float score = 5000; if (GetTurretFragility() != 0) { if (PathFindingManager.CollisionLine(new Vector2(x, y), 1, 0, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), -1, 0, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 0, 1, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 0, -1, 3)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), -1, -1, 2)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 1, -1, 2)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), -1, 1, 2)) { score += 100 * GetTurretFragility(); } if (PathFindingManager.CollisionLine(new Vector2(x, y), 1, 1, 2)) { score += 100 * GetTurretFragility(); } } foreach (NeutralSpawn spawn in NeutralManager.SpawnList) { if (PathFindingManager.GetCellValue(spawn.Position.get()) > PathFindingManager.StartingCell - 50 && PathFindingManager.GetCellValue(spawn.Position.get()) < PathFindingManager.StartingCell - 20 && PathFindingManager.GetAreaClear(spawn.Position.get())) { if (GetTurretFragility() != 0 && PathFindingManager.CollisionLine(new Vector2(x, y), spawn.Position.get())) { score += 500 * GetTurretFragility(); } if (score > BestScore) { MiningPlatform NearestMiningPlatform = null; float NearestDistance = 10000; foreach (MiningPlatform m2 in GameManager.GetLevel().getCurrentScene().Enumerate(typeof(MiningPlatform))) { if (m2.GetTeam() == FactionManager.GetTeam(FactionNumber) && !m2.Dead) { float d = Vector2.Distance(m2.Position.get(), spawn.Position.get()); if (d < NearestDistance) { NearestDistance = d; NearestMiningPlatform = m2; } } } score -= Logic.DistanceLineSegmentToPoint(spawn.Position.get(), NearestMiningPlatform.Position.get(), new Vector2(x, y)) * GetTurretAgression(); } } } if (score > BestScore) { Basic2DScene Parent2DScene = (Basic2DScene)GameManager.GetLevel().getCurrentScene(); QuadGrid quad = Parent2DScene.quadGrids.First.Value; foreach (Basic2DObject o in quad.Enumerate(new Vector2(x, y), new Vector2(200))) { if (o.GetType().IsSubclassOf(typeof(UnitBuilding))) { UnitBuilding s = (UnitBuilding)o; if (s.GetTeam() == FactionManager.GetTeam(FactionNumber)) { float d = Vector2.Distance(o.Position.get(), new Vector2(x, y)); if (d < 2000) { score -= (2000 - d) * GetBuildingAvoidence(); if (s.GetType().IsSubclassOf(typeof(MiningPlatform))) { score -= (2000 - d) * GetBaseAvoidence(); } else if (s.GetType().IsSubclassOf(typeof(UnitTurret))) { UnitTurret t = (UnitTurret)s; if (t.MyCard != null) { if (t.MyCard.StrongVs.Equals(StrongVs)) { score -= (2000 - d) * GetTurretAvoidence(); } } else { if (StrongVs.Equals("Heavy")) { score -= (2000 - d) * GetTurretAvoidence(); } } } } } } } if (score > BestScore) { BestScore = score; BestPosition = new Vector2(x, y); } } } } } return(BestPosition); }
public override void Update(GameTime gameTime) { if (!Dead) { if (ShutDownTime > 0 || VirusTime > 0) { ShutDownTime = 0; VirusTime = 0; } else { SearchTime += gameTime.ElapsedGameTime.Milliseconds; if (SearchTime > ProtectionSearchTime) { SearchTime -= ProtectionSearchTime; bool Found = false; QuadGrid quad = Parent2DScene.quadGrids.First.Value; float NewHealingAmount = HealingAmount; NewHealingAmount -= Heal(HealingAmount) / HealingAmount * HealingReduction; foreach (Basic2DObject o in quad.Enumerate(Position.get(), new Vector2(MaxEngagementDistance * 2))) { if (o.GetType().IsSubclassOf(typeof(UnitBuilding))) { UnitBuilding s = (UnitBuilding)o; if (!s.Dead && s.IsAlly(this) && Vector2.Distance(Position.get(), o.Position.get()) < MaxEngagementDistance) { if (s.CanBeTargeted()) { NewHealingAmount -= s.Heal(HealingAmount) / HealingAmount * HealingReduction; } Found = true; } } } if (Found) { HealingAmount = NewHealingAmount; SoundManager.Play3DSound("Healing", new Vector3(Position.X(), Y, Position.Y()), 0.75f, 800, 2); Vector3 Position3 = new Vector3(Position.X(), 0, Position.Y()); for (int i = 0; i < 30; i++) { ParticleManager.CreateParticle(Position3, Rand.V3() * MaxEngagementDistance / 1000f * 3, ParticleColor, 40, 5); } for (int i = 0; i < 2; i++) { ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 2, 5); ParticleManager.CreateParticle(Position3, Vector3.Zero, ParticleColor, MaxEngagementDistance * 1, 4); } } } } } base.Update(gameTime); }