コード例 #1
0
        public override void Destroy()
        {
            if (SoundInstance != null && !SoundInstance.IsDisposed)
            {
                SoundInstance.Dispose();
                SoundInstance = null;
            }

            if (UnitCommited)
            {
                UnitCommited = false;
                FactionManager.RemoveUnit(this);
            }

            base.Destroy();

            Dead = true;
            PathFindingManager.Rebuild();
        }