public static void SwitchFromPlay() { EditorMode = true; GameManager.SwitchFromPlay(); Game1.self.IsMouseVisible = true; MasterManager.ChangeSize(EditorSizeX, EditorSizeY); MyEditor.OldHeight = 100000; MyEditor.OldWidth = 100000; PlayerProfile.Clear(); }
public static void SwitchToPlay() { LevelFromEditor = true; EditorMode = false; EditorSizeX = Game1.self.Window.ClientBounds.Width; EditorSizeY = Game1.self.Window.ClientBounds.Height; GameManager.SetLevel(new Level(false)); Stream s = new MemoryStream(); GameManager.GetEditorLevel().Write(new BinaryWriter(s), false); Console.Write(s.Length); s.Position = 0; GameManager.GetLevel().Read(new BinaryReader(s)); Game1.self.IsMouseVisible = false; //PauseEditor(); MasterManager.ChangeSize(Game1.ResolutionX, Game1.ResolutionY); PlayerProfile.Clear(); }