public override bool TriggerEvent(EventType Event, string[] args) { switch (Event) { case EventType.AddObject: GameObject o = ParentLevel.FindObject(args[0]); if (o != null && o.GetType().IsSubclassOf(typeof(Basic3DObject))) { Basic3DObject b = (Basic3DObject)o; if (ObjectCount == 0) { AddTag(GameObjectTag.Update); } if (arySize == ObjectCount) { if (arySize == 0) { PathObjects = new GameObject[4]; PathSpeed = new float[4]; PathPosition = new float[4]; } else { arySize *= 2; GameObject[] NewPathObjects = new GameObject[arySize]; float[] NewPathSpeed = new float[arySize]; float[] NewPathPosition = new float[arySize]; for (int i = 0; i < ObjectCount; i++) { NewPathObjects[i] = PathObjects[i]; NewPathSpeed[i] = PathSpeed[i]; NewPathPosition[i] = PathPosition[i]; } PathObjects = NewPathObjects; PathPosition = NewPathPosition; NewPathSpeed = PathSpeed; } } PathObjects[ObjectCount] = b; PathPosition[ObjectCount] = Logic.ParseF(args[1]); float f = Logic.ParseF(args[2]); PathSpeed[ObjectCount] = f != 0 ? f : TravelSpeed.get(); ObjectCount++; } return(true); } return(base.TriggerEvent(Event, args)); }
public override void SetFromArgs(string[] args) { if (args[4].Equals("")) { set(new Vector4(Logic.ParseF(args[1]), Logic.ParseF(args[2]), Logic.ParseF(args[3]), 1)); } else { set(new Vector4(Logic.ParseF(args[1]), Logic.ParseF(args[2]), Logic.ParseF(args[3]), Logic.ParseF(args[4]))); } base.SetFromArgs(args); }
public override bool TriggerEvent(EventType Event, string[] args) { if (MyEffect.get() == null) { return(false); } else { if (SpecularParameter == null) { SpecularParameter = MyEffect.findEffectParameter("Specular"); OldSpecular = SpecularParameter.GetValueSingle(); } if (ColorParameter == null) { ColorParameter = MyEffect.findEffectParameter("Color"); OldColor = ColorParameter.GetValueVector4(); } } switch (Event) { case EventType.Kill: Dead.set(true); if (args.Count() > 0) { float f = Logic.ParseF(args[0]); if (f != 0) { ChangeSpeed.set(f); } } return(true); case EventType.Revive: Dead.set(false); if (args.Count() > 0) { float f = Logic.ParseF(args[0]); if (f != 0) { ChangeSpeed.set(f); } } return(true); } return(base.TriggerEvent(Event, args)); }
public override void SetFromArgs(string[] args) { set(new Vector2(Logic.ParseF(args[1]), Logic.ParseF(args[2]))); }
public override void SetFromArgs(string[] args) { set(Logic.ParseF(args[1])); }