public override void Update2(GameTime gameTime) { if (Dead) { return; } if (Moveable && Solid) { TestCollision(gameTime); } Vector3 Position3 = new Vector3(Position.X(), Y, Position.Y()); if (ShutDownTime > -1) { InstanceManager.EmitParticle(GetIntType(), Position3, ref RotationMatrix, 0, Size.X(), (Acceleration + 0.75f) / 2 * 1.5f * (1.75f - ((float)DragTime / MaxDragTime * 1.5f))); } WorldMatrix = Matrix.CreateScale(Size.X()) * Matrix.CreateFromYawPitchRoll(Rotation.getAsRadians() + RotationOffset.X, RotationOffset.Y, RotationOffset.Z) * Matrix.CreateTranslation(Position3); if (GetTeam() != NeutralManager.NeutralTeam) { ParticleManager.CreateRing(Position3, Size.X() * 1.75f * (1 - CloakAlpha), GetTeam()); } if (FreezeTime > 0 && StunState != AttackType.None) { UpdateEmp(); } base.Update2(gameTime); }
public override void Update2(GameTime gameTime) { if (GetIntType() != -1) { InstanceManager.EmitParticle(GetIntType(), new Vector3(Position.X(), Y, Position.Y()), ref RotationMatrix, 0, Size.X(), 1); } Vector3 Position3 = new Vector3(Position.X(), Y, Position.Y()); ParticleManager.CreateRing(Position3, Size.X() * BuildingRingSizeMult, GetTeam()); WorldMatrix = Matrix.CreateScale(Size.X()) * Matrix.CreateFromYawPitchRoll(Rotation.getAsRadians() + RotationOffset.X, RotationOffset.Y, RotationOffset.Z) * Matrix.CreateTranslation(Position3); if (FreezeTime > 0 && StunState != AttackType.None) { switch (StunState) { case AttackType.Blue: ParticleManager.CreateParticle(Position3, Vector3.Zero, new Color(0.25f, 0.25f, 1), Size.X() * 5 * Rand.F(), 1); break; case AttackType.Red: ParticleManager.CreateParticle(Position3, Vector3.Zero, new Color(1, 0.25f, 0.25f), Size.X() * 5 * Rand.F(), 1); break; case AttackType.Green: ParticleManager.CreateParticle(Position3, Vector3.Zero, new Color(0.25f, 1, 0.25f), Size.X() * 5 * Rand.F(), 1); break; } } }
public override void Update(GameTime gameTime) { if (particleAlpha > 0) { particleAlpha -= gameTime.ElapsedGameTime.Milliseconds * 60f / 1000f * AlphaChange / 20; InstanceManager.EmitParticle(GetIntType(), new Vector3(Position.X(), Y, Position.Y()), ref ParentTurret.RotationMatrix, 0, ParentTurret.Size.X(), particleAlpha); } base.Update(gameTime); }
public override void Update2(GameTime gameTime) { TestCollision(gameTime); Vector3 Position3 = new Vector3(Position.X(), Y, Position.Y()); InstanceManager.EmitParticle(GetIntType(), Position3, ref RotationMatrix, 0, Size.X(), 1); WorldMatrix = Matrix.CreateScale(Size.X()) * Matrix.CreateFromYawPitchRoll(Rotation.getAsRadians() + RotationOffset.X, RotationOffset.Y, RotationOffset.Z) * Matrix.CreateTranslation(Position3); if (GetTeam() != NeutralManager.NeutralTeam) { ParticleManager.CreateRing(Position3, Size.X() * 1.75f * (1 - CloakAlpha), GetTeam()); } UpdateEmp(); }