public override void Destroy() { DeathParticles(); if (InstancerCommit()) { InstanceManager.RemoveChild(this); ShieldInstancer.Remove(this); } if (UnitAdded) { FactionManager.RemoveUnit(this); UnitAdded = false; } base.Destroy(); }
public override void Destroy() { if (SoundInstance != null && !SoundInstance.IsDisposed) { SoundInstance.Dispose(); SoundInstance = null; } if (UnitCommited) { UnitCommited = false; FactionManager.RemoveUnit(this); } base.Destroy(); Dead = true; PathFindingManager.Rebuild(); }