public static void Draw() { if (EditorMode) { MyEditor.Draw(); } else { GameManager.Draw(); MasterManager.SetViewportToFullscreen(); Game1.graphicsDevice.SetRenderTarget(null); FPSCounter.Draw(); } }
public static void Draw() { if (GameManager.GetLevel() == null) { Game1.graphicsDevice.Clear(Color.DarkBlue); Game1.spriteBatch.Begin(); Render.DrawShadowedText(RecieverMessage, new Vector2(128)); Render.DrawShadowedText("Network Status:\n" + NetworkManager.NetworkStatus, new Vector2(128, 256)); Game1.spriteBatch.End(); } else { GameManager.Draw(); FPSCounter.Draw(); } }