public override void Create() { MyEffect = new EffectValue("Effect", "SkyBox", EffectHolderType.Basic3D); Load(); base.Create(); AddTag(GameObjectTag._3DBackground); }
public override void Create() { AddTag(GameObjectTag._3DDeferredWorldLighting); UseShadows = new BoolValue("Use Shadows"); UseShadows.ChangeEvent = ShadowChange; RealtimeShadows = new BoolValue("Real Time Shadows"); RealtimeShadows.ChangeEvent = RealtimeChange; ShadowMapSize = new FloatValue("Shadow Map CellSize", 256); ShadowMapSize.ChangeEvent = ShadowChange; MyEffect = new EffectValue("CommandPoint Effect", "Deferred/PointLightNoShadows", EffectHolderType.DeferredLight); Load(); base.Create(); CreateCameras(); #if EDITOR && WINDOWS if (ParentLevel.LevelForEditing) { AddTag(GameObjectTag._3DForward); ApplyScale(Vector3.One * 200, Vector3.Zero, false); } #endif }
public virtual void AddConstructEffect(EffectValue v) { if (!ConstructEffects.Contains(v)) { ConstructEffectsNeeded = true; ConstructEffects.AddFirst(v); } }
public override void Create() { MyModel = new ModelValue("Model"); MyEffect = new EffectValue("Effect", EffectHolderType.Basic3D); AddTag(GameObjectTag._3DDepthOver); base.Create(); }
public static void DrawModel(Model model, EffectValue effect, Camera3D camera, Basic3DObject obj) { if (model != null && effect.get() != null) { _3DEffect effect3D = (_3DEffect)effect.Holder; effect3D.SetFromObject(obj); effect3D.SetFromCamera(camera); DrawModel(model, effect3D.MyEffect); } }
public override void Create() { CastShadow = new BoolValue("Cast Shadow", ClickShadow); UseDeferred = new BoolValue("Deferred Pass", ClickDeferred); MyModel = new ModelValue("Model"); MyEffect = new EffectValue("Effect", EffectHolderType.Deferred3D); AddTag(GameObjectTag._3DForward); base.Create(); }
public override void Create() { model = new ModelValue("Model"); effect = new EffectValue("Effect", EffectHolderType.Lit3D); AmbientLightColor = new ColorValue("Ambient Light Color", new Vector4(0.5f, 0.5f, 0.5f, 1), 0.2f); LightOneDirection = new Vector3Value("Light One Direction", Vector3.One); LightOneColor = new ColorValue("Light One Color", new Vector4(1, 0.9f, 0.85f, 1)); LightTwoDirection = new Vector3Value("Light Two Direction", new Vector3(-1, 1, -1)); LightTwoColor = new ColorValue("Light Two Color", new Vector4(0.1f, 0.3f, 0.65f, 1)); base.Create(); AddTag(GameObjectTag._3DForward); }
public override void Create() { #if EDITOR && WINDOWS this.AddRightClickEvent("Add Emitter", AddEmitter); #endif Emitters = new ObjectListValue("Emitters", typeof(ParticleEmitter)); MaxParticles = new IntValue("MaxParticles", 50, CreateArray); Additive = new BoolValue("Additive", true); UseDepth = new BoolValue("Use Depth", true); MinVelocity = new Vector2Value("Min Velocity"); MaxVelocity = new Vector2Value("Max Velocity", Vector2.One); MyEffect = new EffectValue("Effect","ParticleEffect", EffectHolderType.Deferred3D); ParticleDuration = new FloatValue("ParticleDuration", 10); ParticleDuration.ChangeEvent = DurationChange; MaxParticles.ChangeEvent = MaxChange; MyEffect.ChangeEvent = EffectChange; CreateArray(); AddTag(GameObjectTag._3DDepthOver); AddTag(GameObjectTag.Update); base.Create(); }
public static void DummyRead(byte ByteType, BinaryReader Reader) { switch (ByteType) { case 0: BoolValue.DummyRead(Reader); break; case 1: ColorValue.DummyRead(Reader); break; case 2: EffectValue.DummyRead(Reader); break; case 3: FloatValue.DummyRead(Reader); break; case 4: ModelValue.DummyRead(Reader); break; case 5: ObjectValue.DummyRead(Reader); break; case 6: SpriteFontValue.DummyRead(Reader); break; case 7: StringValue.DummyRead(Reader); break; case 8: Texture2DValue.DummyRead(Reader); break; case 9: TextureCubeValue.DummyRead(Reader); break; case 10: Vector2Value.DummyRead(Reader); break; case 11: Vector3Value.DummyRead(Reader); break; case 12: Vector4Value.DummyRead(Reader); break; case 13: ObjectListValue.DummyRead(Reader); break; case 14: IntValue.DummyRead(Reader); break; case 15: EventValue.DummyRead(Reader); break; case 16: TypeValue.DummyRead(Reader); break; } }
public override void Create() { AddTag(GameObjectTag._3DDeferredOverLighting); MyEffect = new EffectValue("Effect", "Deferred/AmbientLight", EffectHolderType.None); base.Create(); }
public static void DrawModel(ModelValue model, EffectValue effect, Camera3D camera, Basic3DObject obj) { DrawModel(model.get(), effect, camera, obj); }
public override void Create() { AddTag(GameObjectTag._3DDeferredOverLighting); MyEffect = new EffectValue("Directional Effect", "Deferred/DirectionalLight", EffectHolderType.DeferredLight); base.Create(); }