コード例 #1
0
        public static GameObject ReadFile(BinaryReader Reader, Level ParentLevel, SceneObject ParentScene)
        {
            string     TypeString = Reader.ReadString();
            GameObject g          = CreatorBasic.ReturnObjectOfType(TypeString);

            ParentLevel.AddObject(g, ParentScene);

            return(ReadObject(Reader, ParentLevel, g));
        }
コード例 #2
0
        public GameObject Clone(GameObject Parent, SceneObject Scene)
        {
            bool DictionaryCreator = CloneDictionary == null;

            if (DictionaryCreator)
            {
                CloneDictionary = new Dictionary <GameObject, GameObject>();
            }

            GameObject g = CreatorBasic.ReturnObjectOfType(GetType());

            if (!CloneDictionary.ContainsKey(this))
            {
                CloneDictionary.Add(this, g);
            }
            else
            {
                CloneDictionary[this] = g;
            }

            FillBlankClones();

            ReferenceGameObject = g;
            ParentLevel.AddObject(g, Scene);

            Stream s = new MemoryStream();

            WriteClone(new BinaryWriter(s));
            Console.Write(s.Length);
            s.Position = 0;
            g.ReadClone(new BinaryReader(s));
            s.Close();

            if (Scene != null)
            {
                Scene.AddSelected(g);
            }


            SceneObject SceneParent = Scene;

            if (!g.GetType().IsSubclassOf(typeof(SceneObject)))
            {
                if (Parent == null)
                {
                    hierarchyParent.AddHierarchyObject(g);
                }
                else
                {
                    Parent.AddHierarchyObject(g);
                }
            }
            else
            {
                SceneParent = (SceneObject)g;
            }

            foreach (GameObject child in HierarchyChildren)
            {
                if (child != this)
                {
                    child.Clone(g, SceneParent);
                }
            }

            g.PostRead();

            if (ObjectListValue.LinkedObjects.ContainsKey(this))
            {
                foreach (ObjectListValue l in ObjectListValue.LinkedObjects[this])
                {
                    if (!CloneDictionary.ContainsValue(l.Parent) && !CloneDictionary.ContainsKey(l.Parent))
                    {
                        l.add(g);
                    }
                }
            }

            if (DictionaryCreator)
            {
                CloneDictionary = null;
            }

            return(g);
        }