public bool RollTheDice(Cell tool) { _dice.RollTheDice(); bool isPossibleToMakeMove = true; if (!IsPossibleToMakeNextMove(tool)) { isPossibleToMakeMove = false; } else { if (IsDoubleTurn()) { AmountOfMovesToPlay = 4; } else { AmountOfMovesToPlay = 2; } } return(isPossibleToMakeMove); }