void PrisonStone3CellsPrint(PiecesPointPrintInfo inf) { int cell = 8; if (inf.Counter > 0) { Console.Write("|"); for (int i = 0; i < 3; i++) { if (inf.Counter > 0) { cell = 0; Console.ForegroundColor = (inf.IsRed) ? ConsoleColor.Red : ConsoleColor.White; SetPiecePrintBackground(inf.IsOrig, false); inf.Counter--; } else { cell = 8; SetDefaultConsole(); } Console.Write($"{cell}"); SetDefaultConsole(); } } else { Console.Write($"|{8}{8}{8}"); } }
void Home3PiecesCellsPrint(PiecesPointPrintInfo inf) { int cell = 1; if (inf.Counter > 0) { Console.Write("||"); for (int i = 0; i < 3; i++) { if (inf.Counter > 0) { cell = 0; Console.ForegroundColor = (inf.IsRed) ? ConsoleColor.Red : ConsoleColor.White; SetPiecePrintBackground(false, inf.IsDest); inf.Counter--; } else { cell = 1; SetDefaultConsole(); } Console.Write($"{cell}"); SetDefaultConsole(); } } else { Console.Write($"||{1}{1}{1}"); } }
void PiecesPointCellPrint(PiecesPointPrintInfo inf) { int stone = 0; Console.ForegroundColor = ConsoleColor.Gray; Console.Write("|"); if (inf != null && inf.Counter > 0) { if (inf.Counter == 1 && inf.IsCounterIsMoreThen5) { stone = inf.RealNuber - 4; } inf.Counter--; if (inf.IsRed) { Console.ForegroundColor = ConsoleColor.Red; } else { Console.ForegroundColor = ConsoleColor.White; } SetPiecePrintBackground(inf.IsOrig, inf.IsDest); } else { Console.ForegroundColor = ConsoleColor.Black; Console.BackgroundColor = ConsoleColor.Black; } Console.Write($"{stone}"); SetDefaultConsole(); }
public void ConsoleBoardConfigPrint(GameBoard board) { //setup//******************************************************** PiecesPointPrintInfo[][] tringlesInfo = new PiecesPointPrintInfo[4][]; var tringles13_18Info = new PiecesPointPrintInfo[6]; var tringles19_24Info = new PiecesPointPrintInfo[6]; var tringles12_7Info = new PiecesPointPrintInfo[6]; var tringles6_1Info = new PiecesPointPrintInfo[6]; var homesInfo = new PiecesPointPrintInfo[2]; var redHomeinfo = new PiecesPointPrintInfo(); redHomeinfo.IsRed = true; var whiteHomeinfo = new PiecesPointPrintInfo(); var prisonsInfo = new PiecesPointPrintInfo[2]; var redprisoninfo = new PiecesPointPrintInfo(); redprisoninfo.IsRed = true; var whiteprisoninfo = new PiecesPointPrintInfo(); //******************************************************************** for (int i = 0; i < 6; i++) { tringles6_1Info[5 - i] = new PiecesPointPrintInfo(); invkeInfo(tringles6_1Info[5 - i], board.BoardPoints[i]); tringles12_7Info[5 - i] = new PiecesPointPrintInfo(); invkeInfo(tringles12_7Info[5 - i], board.BoardPoints[6 + i]); tringles13_18Info[i] = new PiecesPointPrintInfo(); invkeInfo(tringles13_18Info[i], board.BoardPoints[12 + i]); tringles19_24Info[i] = new PiecesPointPrintInfo(); invkeInfo(tringles19_24Info[i], board.BoardPoints[18 + i]); } //*************************************** Enter the information ***************************** tringlesInfo[0] = tringles13_18Info; tringlesInfo[1] = tringles19_24Info; tringlesInfo[2] = tringles12_7Info; tringlesInfo[3] = tringles6_1Info; redHomeinfo.Counter = board.Player_1_FinalDestination.Count; whiteHomeinfo.Counter = board.Player_2_FinalDestination.Count; redprisoninfo.Counter = board.Player_1Prison.Count; whiteprisoninfo.Counter = board.Player_2Prison.Count; homesInfo[0] = redHomeinfo; homesInfo[1] = whiteHomeinfo; prisonsInfo[0] = whiteprisoninfo; prisonsInfo[1] = redprisoninfo; ///************************************************* Print ************************************ boardPrint(tringlesInfo, homesInfo, prisonsInfo); }
void invkeInfo(PiecesPointPrintInfo inf, List <PlayerPiece> piecesPoint) { if (piecesPoint.Count > 5) { inf.IsCounterIsMoreThen5 = true; inf.Counter = 5; inf.RealNuber = piecesPoint.Count; } else { inf.Counter = piecesPoint.Count; } if (piecesPoint.Count > 0 && piecesPoint[0].IsPlayer1Piece) { inf.IsRed = true; } else { inf.IsRed = false; } }
void RowPrint(PiecesPointPrintInfo[] leftTringleInfo, PiecesPointPrintInfo[] rightTringleInfo, PiecesPointPrintInfo homeInfo, PiecesPointPrintInfo prisonInfo) { ///consts:******************************************************* var tringleStoneCell = string.Format($"| {0}"); var home = string.Format($"||{1}{1}{1}"); var endRow = "|\n"; ///************************************************************** for (int i = 0; i < 6; i++) { PiecesPointCellPrint(leftTringleInfo[i]); } Console.ForegroundColor = ConsoleColor.Gray; PrisonStone3CellsPrint(prisonInfo); for (int i = 0; i < 6; i++) { PiecesPointCellPrint(rightTringleInfo[i]); } Console.ForegroundColor = ConsoleColor.Gray; Home3PiecesCellsPrint(homeInfo); Console.Write(endRow); }