コード例 #1
0
ファイル: Connections.cs プロジェクト: peterluo0822/Chat
        public async void Update(ConnectionParameters parameters) 
        {
            bool disconnected = false;
            bool errorState = false;
            _updateMutex.WaitOne(4000);
            _updateMutex.Reset();
            _updating = true;

            // Copy new parameters
            _currentParameters = parameters;

            // Connection break up
            if (_XMPP.Connected && !IsInternetAvailable)
            {
                PushEvent(ErrorType.NoInternet, ErrorPolicyType.Informative);
                Disconnect();
                disconnected = true;
            }

            // Settings changed
            if (_currentParameters.UpdatedSettings)
            {
                if (!disconnected)
                {
#if DEBUG
                    PushEvent(LogType.Info, "Settings changed, disconnecting");
#endif
                    Disconnect();
                    disconnected = true;
                }

                if (string.IsNullOrEmpty(_currentParameters.Hostname))
                {
                    PushEvent(ErrorType.InvalidHostname, ErrorPolicyType.Deactivate);
                    errorState = true;
                }

                if (string.IsNullOrEmpty(_currentParameters.JID))
                {
                    PushEvent(ErrorType.InvalidJID, ErrorPolicyType.Deactivate);
                    errorState = true;
                }

                if (string.IsNullOrEmpty(_currentParameters.Password))
                {
                    PushEvent(ErrorType.MissingPassword, ErrorPolicyType.Deactivate);
                    errorState = true;
                }

                _XMPP.Settings.Account = this.Id;
                _XMPP.Settings.Id = _currentParameters.JID;
                _XMPP.Settings.Password = _currentParameters.Password;
                _XMPP.Settings.Hostname = _currentParameters.Hostname;
                _XMPP.Settings.Port = _currentParameters.Port; 
                _XMPP.Settings.SSL = _currentParameters.UseSSL;
                _XMPP.Settings.OldSSL = _currentParameters.OldStyleSSL;
                _XMPP.Settings.AuthenticationTypes = MechanismType.None;
                if (_currentParameters.AuthPlain) _XMPP.Settings.AuthenticationTypes |= MechanismType.Plain;
                if (_currentParameters.AuthMD5) _XMPP.Settings.AuthenticationTypes |= MechanismType.DigestMD5;
                if (_currentParameters.AuthSCRAM) _XMPP.Settings.AuthenticationTypes |= MechanismType.SCRAM;
                if (_currentParameters.AuthOAUTH2) _XMPP.Settings.AuthenticationTypes |= MechanismType.XOAUTH2;
            }

            if (!errorState)
            {
                // Set offline
                if (_currentParameters.State == AccountState.Disabled)
                {
                    _lastError = ErrorType.None;
                    if (!disconnected)
                    {
#if DEBUG
                        PushEvent(LogType.Info, "Disconnecting");
#endif
                        Disconnect();
                        disconnected = true;
                    }
                    _lastError = ErrorType.None;
                }

                // Set online
                else if (_currentParameters.State == AccountState.Enabled)
                {
                    if (_XMPP.Connected)
                    {
#if DEBUG
                        PushEvent(LogType.Info, "Already connected");
#endif
                    }
                    else if (!IsInternetAvailable)
                    {
                        PushEvent(ErrorType.NoInternet, ErrorPolicyType.Informative);
                    }
                    else
                    {
#if DEBUG
                        PushEvent(LogType.Info, "Connecting");
#endif
                        Connect();
                    }
                }
            }

            // Unset changed status
            _currentParameters.UpdatedSettings = false;
            _updateMutex.Set();

            if (_tryReconnect)
            {
                await Task.Delay(Runtime._eventDelayMS);
                _tryReconnect = false;
                _currentParameters.UpdatedSettings = true;
                Update(_currentParameters);
            }

            _updating = false;
        }
コード例 #2
0
ファイル: Connections.cs プロジェクト: peterluo0822/Chat
 public void Clean()
 {
     Disconnect();
     _currentParameters = null;
     _lastError = ErrorType.None;
 }
コード例 #3
0
ファイル: Connections.cs プロジェクト: peterluo0822/Chat
        public void Update() 
        {
            _settingMutex.WaitOne(4000);
            _settingMutex.Reset();

            Accounts accounts = new Accounts();
            Status status = new Status();

            // get obsolete
            List<string> removeList = new List<string>();
            foreach( var connection in this._connectionList )
            {
                if( accounts[connection.Key] == null )
                    removeList.Add(connection.Key);
            }

            // Remove obsolete
            foreach (var item in removeList)
            {
                _connectionList[item].Clean();
                _connectionList.Remove(item);
            }
            // Add new and update existing
            foreach (Account server in accounts)
            {
                if (server.IsValid())
                {
                    // Create new parameters
                    var parameters = new ConnectionParameters();
                    parameters.Hostname = server.host;
                    parameters.JID = server.jid;
                    parameters.Password = server.password;
                    parameters.UseSSL = server.usesssl;
                    parameters.OldStyleSSL = server.oldstylessl;
                    parameters.AuthPlain = server.authplain;
                    parameters.AuthMD5 = server.authmd5;
                    parameters.AuthSCRAM = server.authscram;
                    parameters.AuthOAUTH2= server.authoauth2;
                    parameters.RequestConnectedStandby = server.requestConnectedStandby;
                    parameters.Port = server.port;

                    // Messanger is offline? Do so!
                    if (status.status == StatusType.Offline)
                        parameters.State = AccountState.Disabled;
                    else
                        parameters.State = server.persistantState;

                    parameters.UpdatedSettings = server.ResetChangedState();

                    if (parameters.RequestConnectedStandby && BackgroundExecutionManager.GetAccessStatus() != BackgroundAccessStatus.AllowedWithAlwaysOnRealTimeConnectivity)
                        _backend.OnConnectionEvent(this, new ConnectionEvent(new BackendEventError(parameters.JID, ErrorType.NoHardwareSlotsAllowed, ErrorPolicyType.Deactivate)));

                    // Add new server
                    if (!_connectionList.ContainsKey(server.jid))
                    {
                        try
                        {
                            Connection newConnection = new Connection(server.jid);
                            newConnection.OnEvent += _backend.OnConnectionEvent;
                            _connectionList[server.jid] = newConnection;

                            parameters.UpdatedSettings = true;
#if DEBUG
                            _backend.OnConnectionEvent(this, new ConnectionEvent(new BackendEventLog("", LogType.Info, "Server with name " + server.title + " added")));
#endif
                        }
                        catch
                        {
#if DEBUG
                            _backend.OnConnectionEvent(this, new ConnectionEvent(new BackendEventLog("", LogType.Error, "Adding server with name " + server.title + " failed")));
#endif
                            _settingMutex.Set();
                        }
                    }

                    // Get connection
                    Connection currentConnection = _connectionList[server.jid];

                    // Update
                    currentConnection.Update(parameters);
                }
                else if( !server.forceDisabled )
                {
                    _backend.OnConnectionEvent(this, new ConnectionEvent(new BackendEventError(server.jid, ErrorType.InvalidSettings, ErrorPolicyType.Deactivate)));
#if DEBUG
                    _backend.OnConnectionEvent(this, new ConnectionEvent(new BackendEventLog("", LogType.Error, "Server with name " + server.title + " is invalid")));
#endif
                }
            }

            _settingMutex.Set();        
        }