public AdditionalGame Update(AdditionalGame additionalGameChanges) { var additionalGame = context.AdditionalGames.Attach(additionalGameChanges); additionalGame.State = EntityState.Modified; context.SaveChanges(); return(additionalGameChanges); }
public AdditionalGame Delete(int id) { AdditionalGame additionalGame = context.AdditionalGames.Find(id); if (additionalGame != null) { context.AdditionalGames.Remove(additionalGame); context.SaveChanges(); } return(additionalGame); }
public AdditionalGame Add(AdditionalGame additionalGame) { context.Add(additionalGame); context.SaveChanges(); return(additionalGame); }