コード例 #1
0
        private void _AfterResetVO_2(FogBaseData fogBaseData, float world_x, float world_y)
        {
            if (world_x < 0 || world_y < 0 || world_x >= (fogBaseData.w - real_w) || world_y >= (fogBaseData.h - real_h))
            {
                return;
            }

            int _tmp_world_x = (int)world_x;
            int _tmp_world_y = (int)world_y;

            int world_begin_x = _tmp_world_x / FogBaseData.AlphaArraySize;
            int world_begin_y = _tmp_world_y / FogBaseData.AlphaArraySize;
            //int world_begin_delta_x = _tmp_world_x % FogBaseData.AlphaArraySize;
            //int world_begin_delta_y = _tmp_world_y % FogBaseData.AlphaArraySize;

            float world_begin_delta_x_f = world_x - world_begin_x * FogBaseData.AlphaArraySize;
            float world_begin_delta_y_f = world_y - world_begin_y * FogBaseData.AlphaArraySize;

            ulong _base_0x01 = 0x01;

            ulong _tmp_world_8x8, _tmp_view_8x8, _tmp_xor;
            int   _index;
            int   baseX, baseY;

            for (int i = 0; i < array_w; i++)
            {
                for (int j = 0; j < array_h; j++)
                {
                    _tmp_world_8x8 = fogBaseData.totalAlphaArray [world_begin_x + i, world_begin_y + j];
                    _tmp_view_8x8  = array [i, j];
                    _tmp_xor       = _tmp_world_8x8 ^ _tmp_view_8x8;
                    if (_tmp_xor > 0)
                    {
                        _index = 0;
                        baseX  = i * FogBaseData.AlphaArraySize;
                        baseY  = j * FogBaseData.AlphaArraySize;
                        while (_index < 64)
                        {
                            if ((_tmp_xor & _base_0x01) > 0)
                            {
                                fixList.Add(baseX + _index / FogBaseData.AlphaArraySize, baseY + _index % FogBaseData.AlphaArraySize, (_tmp_world_8x8 & (_base_0x01 << _index)) > 0 ? TRANSPARENT : OPAQUE);
                            }
                            _tmp_xor = _tmp_xor >> 1;
                            _index++;
                        }
                    }
                    array [i, j] = _tmp_world_8x8;
                }
            }

            //view_delta_x = (float) world_begin_delta_x / array_real_w;
            //view_delta_y = (float) world_begin_delta_y / array_real_h;
            view_delta_x = world_begin_delta_x_f / array_real_w;
            view_delta_y = world_begin_delta_y_f / array_real_h;
        }
コード例 #2
0
ファイル: FogKit.cs プロジェクト: jccg891113/TechVeri
 public FogKit(int world_w, int world_h, int view_w, int view_h, int mask_w, int mask_h)
 {
     baseData  = new FogBaseData(world_w, world_h);
     viewData2 = new FogViewBaseData(view_w, view_h);
     maskData  = new FogMaskData(viewData2, mask_w, mask_h);
 }
コード例 #3
0
 public void AfterResetVO(FogBaseData fogBaseData, float world_x, float world_y)
 {
     _AfterResetVO_2(fogBaseData, world_x, world_y);
 }