コード例 #1
0
ファイル: MemoryLink.cs プロジェクト: Dim145/BW_tool
            private void load_blocks()
            {
                byte[] decrypt1 = new byte[ML_BLOCK1.Size];
                byte[] decrypt2 = new byte[ML_BLOCK2.Size];

                decrypt1      = SAV5.cryptoArray(getData(0, ML_BLOCK1.Size), 0xC, 0x364, 0x374 - 4);
                decrypt2      = SAV5.cryptoArray(getData(0x400, ML_BLOCK1.Size), 0xC, 0x364, 0x374 - 4);
                block1        = new ML_BLOCK1(decrypt1);
                block1_mirror = new ML_BLOCK1(decrypt2);

                block2 = new ML_BLOCK2(getData(0x800, ML_BLOCK2.Size));        //Not encrypted, but has CRC
            }
コード例 #2
0
ファイル: MemoryLink.cs プロジェクト: Dim145/BW_tool
        void Import_bw1Click(object sender, EventArgs e)
        {
            byte[] bw1  = new byte[SAV5.SIZERAW + 122];
            string path = null;

            int filesize = FileIO.load_file(ref bw1, ref path, "NDS save data|*.sav;*.dsv|All Files (*.*)|*.*");

            if (filesize == SAV5.SIZERAW || filesize == SAV5.SIZERAW + 122)
            {
                //Convert DSV to SAV
                if (filesize == SAV5.SIZERAW + 122)
                {
                    Array.Resize(ref bw1, SAV5.SIZERAW);
                }

                SAV5 bw1save = new SAV5(bw1);

                if (bw1save.B2W2 == false)
                {
                    ml.block2.name_fromarray(bw1.Skip(0x19404).Take(0xF).ToArray());
                    ml.block2.TID     = BitConverter.ToUInt16(bw1, 0x19414);
                    ml.block2.SID     = BitConverter.ToUInt16(bw1, 0x19416);
                    ml.block2.STARTER = bw1save.Data[0x20160];

                    ml.block2.set_hof(bw1.Skip(0x23B00).Take(0x168).ToArray());
                    ml.block2.set_props(bw1.Skip(0x1F958).Take(0x13).ToArray());

                    UInt32 newseed = (UInt32)(rand.Next(0xFFFF + 1) << 16);
                    ml.block1.crypt_seed        = newseed;
                    ml.block1_mirror.crypt_seed = newseed;

                    //Reload all data
                    load_data();

                    MessageBox.Show("Imported: Trainer Name, TID, SID, Starter, Hall of Fame, Props");
                }
                else
                {
                    MessageBox.Show("Not a valid savegame!");
                }
            }
        }
コード例 #3
0
ファイル: MemoryLink.cs プロジェクト: Dim145/BW_tool
            public void set_blocks()
            {
                //Block 1
                //Recrypt
                byte[] encrypt1 = new byte[ML_BLOCK1.Size];
                encrypt1 = SAV5.cryptoArray(block1.Data, 0xC, 0x364, 0x374 - 4);
                //Recalculate CRC
                ushort crc = SAV5.ccitt16(encrypt1.Skip(0xC).Take(0x368).ToArray());

                BitConverter.GetBytes(crc).CopyTo(encrypt1, 0x8);
                //Set new data
                setData(encrypt1, 0);

                //Block 1 Mirror
                //Just put block 1 for now as mirror
                setData(encrypt1, 0x400);

                /*
                 * //Recrypt
                 *      byte[] encrypt_mirror = new byte[ML_BLOCK1.Size];
                 * encrypt_mirror = SAV5.cryptoArray(block1_mirror.Data, 0xC, 0x364, 0x374-4);
                 * //Recalculate CRC
                 * ushort crc_mirror = SAV5.ccitt16(encrypt_mirror.Skip(0xC).Take(0x368).ToArray());
                 * BitConverter.GetBytes(crc_mirror).CopyTo(encrypt_mirror, 0x8);
                 * //Set new data
                 * setData(encrypt_mirror, 0x400);
                 */

                //Block 2
                //Recalculate CRC
                ushort crc2 = SAV5.ccitt16(block2.Data.Skip(0xC).Take(0x214).ToArray());

                block2.crc = crc2;
                //Set new data
                setData(block2.Data, 0x800);
            }
コード例 #4
0
ファイル: MainForm.cs プロジェクト: Kei2896/BW_tool
        void load_savegame(string filepath)
        {
            string path     = filepath;
            int    filesize = FileIO.load_file(ref savebuffer, ref path, dsfilter);

            versiontext.Text = "";

            if (filesize == SAV5.SIZERAW || filesize == SAV5.SIZERAW + 122)
            {
                //Convert DSV to SAV
                if (filesize == SAV5.SIZERAW + 122)
                {
                    Array.Resize(ref savebuffer, SAV5.SIZERAW);
                }

                savegamename.Text = path;
                save = new SAV5(savebuffer);

                if (save.B2W2)
                {
                    versiontext.Text = "Black/White 2";

                    dumper_but.Enabled          = true;
                    chk_but.Enabled             = true;
                    chk_updt_but.Enabled        = true;
                    save_but.Enabled            = true;
                    grotto_but.Enabled          = true;
                    trainer_records_but.Enabled = true;
                    medal_but.Enabled           = true;
                    forest_but.Enabled          = true;
                    key_but.Enabled             = true;
                    join_but.Enabled            = true;
                    trainer_but.Enabled         = true;
                    memory_but.Enabled          = true;
                    dlc_but.Enabled             = true;
                    dr_but.Enabled = true;
                }
                else if (save.BW)
                {
                    versiontext.Text = "Black/White 1";

                    dumper_but.Enabled          = true;
                    chk_but.Enabled             = true;
                    chk_updt_but.Enabled        = true;
                    save_but.Enabled            = true;
                    grotto_but.Enabled          = false;
                    trainer_records_but.Enabled = false;
                    medal_but.Enabled           = false;
                    forest_but.Enabled          = true;
                    key_but.Enabled             = false;
                    join_but.Enabled            = false;
                    trainer_but.Enabled         = true;
                    memory_but.Enabled          = false;
                    dlc_but.Enabled             = true;
                    dr_but.Enabled = false;
                }
                else
                {
                    versiontext.Text = "Invalid file";
                }
            }
            else
            {
                MessageBox.Show("Invalid file.");
                savegamename.Text           = "";
                dumper_but.Enabled          = false;
                chk_but.Enabled             = false;
                chk_updt_but.Enabled        = false;
                save_but.Enabled            = false;
                grotto_but.Enabled          = false;
                trainer_records_but.Enabled = false;
                medal_but.Enabled           = false;
                forest_but.Enabled          = false;
                key_but.Enabled             = false;
                join_but.Enabled            = false;
                trainer_but.Enabled         = false;
                memory_but.Enabled          = false;
                dlc_but.Enabled             = false;
                dr_but.Enabled = false;
            }
        }