public override void ReadArgs(ActionNodeArgs args) { clipName = args.GetString("name", ""); layer = args.GetInt("layer", -1); normalizedTime = args.GetFloat("normalizedTime", float.NegativeInfinity); duration = args.GetFloat("duration", -1); speed = args.GetFloat("speed", 1); }
public override void ReadArgs(ActionNodeArgs args) { duration = args.GetFloat("duration", 0); unscaled = args.GetBool("unscaled", false); }