public Scrollview(EditorWindow ewin, Rect rc, BaseControl parent, Rect view) : base(ewin, rc, parent) { this.viewRect = view; this._textureBg = AssetDatabase.LoadAssetAtPath("Assets/Editor/BTEditor/Assets/svbg.png", typeof(Texture)) as Texture; }
public override void Initialize(EditorWindow ewin, Rect rc, BaseControl parent = null) { base.Initialize(ewin, rc, parent); this.nodeCategory = "randomselector"; this.nodeName = "随机节点"; }
public RandomSelectorNode(EditorWindow ewin, Rect rc, BaseControl parent = null) : base(ewin, rc, parent) { }
public Textfield(string text, EditorWindow ewin, Rect rc, BaseControl parent) : base(ewin, rc, parent) { this.text = text; }