public void Compile() { if (!IsGameRunning(gameName)) { this.Text = "Compiling " + CurrentProjectVariables.ProjectName; Filename_TB.Text = ReturnJetName(gameName); if (gameName == "BTDB") { if (rememberedPassword != null && rememberedPassword != "") { password = rememberedPassword; Serializer.SaveSettings(); CurrentProjectVariables.JetPassword = password; ProjectHandler.SaveProject(); } if (password == null || password.Length <= 0) { var getpas = new Get_BTDB_Password(); getpas.launch = launch; getpas.isExtracting = false; getpas.projName = projName; getpas.destPath = destPath; getpas.Show(); this.Close(); } else { backgroundThread = new Thread(Compile_OnThread); backgroundThread.Start(); } } else { backgroundThread = new Thread(Compile_OnThread); backgroundThread.Start(); } } else { ConsoleHandler.force_append_Notice("Game is currently running. Please close the game and try again..."); this.Close(); } }
public void Extract() { bool rememberPass = Get_BTDB_Password.rememberPass; this.Text = "Extracting.."; Filename_TB.Text = ReturnJetName(gameName); if (existingJetFile == "") { if (sourcePath == null || sourcePath == "") { sourcePath = Environment.CurrentDirectory + "\\Backups\\" + gameName + "_Original.jet"; } } else { sourcePath = existingJetFile; } if (File.Exists(sourcePath)) { if (projName == "" || projName == null) { projName = CurrentProjectVariables.ProjectName; } //check password if (File.Exists(sourcePath) && gameName == "BTDB") { this.Hide(); bool badPass = Bad_JetPass(sourcePath, password); if (badPass == true) { DialogResult res = MessageBox.Show("You entered the wrong password. Would you like to try again?", "Wrong Password!", MessageBoxButtons.OKCancel); if (res == DialogResult.OK) { var getpas = new Get_BTDB_Password(); getpas.projName = projName; getpas.isExtracting = true; if (rememberPass == true) { Get_BTDB_Password.rememberPass = true; } else { Get_BTDB_Password.rememberPass = false; } getpas.Show(); } else { this.Close(); } } else { this.Show(); if (rememberedPassword != null && rememberedPassword != "") { password = rememberedPassword; Serializer.SaveSettings(); } backgroundThread = new Thread(Extract_OnThread); backgroundThread.Start(); } } else { backgroundThread = new Thread(Extract_OnThread); backgroundThread.Start(); } } else { ConsoleHandler.append("ERROR!!! Failed to find file to extract"); if (isGamePathValid(gameName)) { ConsoleHandler.append("Generating new backup..."); CreateBackup(gameName); ConsoleHandler.append("Creating project from backup..."); backgroundThread = new Thread(Extract_OnThread); backgroundThread.Start(); } else { ConsoleHandler.append("ERROR!!! Failed to validate game path. Please browse for " + Get_EXE_Name(gameName)); browseForExe(gameName); if (isGamePathValid(gameName)) { this.Show(); backgroundThread = new Thread(Extract_OnThread); backgroundThread.Start(); } else { ConsoleHandler.append("There was an issue... Please try again..."); this.Close(); } } } }
private void SubmitModName() { if (CustomName_RadioButton.Checked) { ConsoleHandler.append("You chose the project name: " + ProjectName_TextBox.Text); } else { ConsoleHandler.append("You chose a random project name"); } if (isRenaming == true) { this.Hide(); RenameProject(); this.Close(); return; } bool writeProj = true; string projName = ReturnName(ProjectName_TextBox.Text, gameName); string projdir = ""; if (Guard.IsStringValid(customFolder)) { projdir = customFolder + "\\" + projName; } else { projdir = Environment.CurrentDirectory + "\\Projects\\" + projName; } if (Directory.Exists(projdir)) { var result = MessageBox.Show("A project with this name already exists, do you want to replace it with a new one?", "Replace Existing Project?", MessageBoxButtons.YesNoCancel); if (result == DialogResult.Cancel) { writeProj = false; this.Close(); } else { if (result == DialogResult.Yes) { ConsoleHandler.append("Deleting original project"); try { Directory.Delete(projdir, true); } catch { ConsoleHandler.append("Directory is currently open in windows file explorer..."); } writeProj = true; } else { writeProj = false; ProjectName_TextBox.Text = ""; } } } if (writeProj == true) { if (!Directory.Exists(projdir)) { Directory.CreateDirectory(projdir); } string backupPath = Environment.CurrentDirectory + "\\Backups\\" + CurrentProjectVariables.GameName + "_Original.jet"; if (!GeneralMethods.Validate_Backup(gameName)) { GeneralMethods.CreateBackup(gameName); } if (File.Exists(backupPath)) { if (!Directory.Exists(projdir)) { Directory.CreateDirectory(projdir); } CurrentProjectVariables.ProjectName = projName; CurrentProjectVariables.PathToProjectClassFile = projdir; CurrentProjectVariables.PathToProjectFiles = projdir + "\\" + projName; CurrentProjectVariables.UseNKHook = UseNKH_CB.Checked; ProjectHandler.SaveProject(); if (gameName == "BTDB") { var getPasss = new Get_BTDB_Password(); getPasss.Show(); getPasss.isExtracting = true; this.Close(); } else { var zip = new ZipForm(); zip.Show(); zip.Extract(); this.Close(); } } else { ConsoleHandler.append_Force("Unable to locate or create backup... Cancelling project creation..."); if (Directory.Exists(projdir)) { Directory.Delete(projdir); } this.Close(); } } //This stuff is for zip projects /*if (gameName != "BTDB") * { * CurrentProjectVariables.JetPassword = "******"; * ProjectHandler.SaveProject(); * * DirectoryInfo dinfo = new DirectoryInfo(projdir); * jetf = new JetForm(dinfo, Main.getInstance(), dinfo.Name); * jetf.MdiParent = Main.getInstance(); * jetf.Show(); * jetf.PopulateTreeview(); * } * else * { * var getPasss = new Get_BTDB_Password(); * getPasss.Show(); * } * this.Close();*/ }